diff --git a/kinectTest.sln b/kinectTest.sln
new file mode 100644
index 0000000..0b0f646
--- /dev/null
+++ b/kinectTest.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kinectTest", "kinectTest\kinectTest.csproj", "{07DA2BB9-75D4-43AA-8491-896A6F98C84F}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x86 = Debug|x86
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {07DA2BB9-75D4-43AA-8491-896A6F98C84F}.Debug|x86.ActiveCfg = Debug|x86
+ {07DA2BB9-75D4-43AA-8491-896A6F98C84F}.Debug|x86.Build.0 = Debug|x86
+ {07DA2BB9-75D4-43AA-8491-896A6F98C84F}.Release|x86.ActiveCfg = Release|x86
+ {07DA2BB9-75D4-43AA-8491-896A6F98C84F}.Release|x86.Build.0 = Release|x86
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/kinectTest/App.xaml b/kinectTest/App.xaml
new file mode 100644
index 0000000..035385b
--- /dev/null
+++ b/kinectTest/App.xaml
@@ -0,0 +1,8 @@
+
+
+
+
+
diff --git a/kinectTest/App.xaml.cs b/kinectTest/App.xaml.cs
new file mode 100644
index 0000000..f483f2b
--- /dev/null
+++ b/kinectTest/App.xaml.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace kinectTest
+{
+ ///
+ /// Interaction logic for App.xaml
+ ///
+ public partial class App : Application
+ {
+ }
+}
diff --git a/kinectTest/MainWindow.xaml b/kinectTest/MainWindow.xaml
new file mode 100644
index 0000000..69cf843
--- /dev/null
+++ b/kinectTest/MainWindow.xaml
@@ -0,0 +1,13 @@
+
+
+
+
+
+
diff --git a/kinectTest/MainWindow.xaml.cs b/kinectTest/MainWindow.xaml.cs
new file mode 100644
index 0000000..039dfed
--- /dev/null
+++ b/kinectTest/MainWindow.xaml.cs
@@ -0,0 +1,176 @@
+using System;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using Microsoft.Kinect;
+using System.Linq;
+
+namespace kinectTest
+{
+ public partial class MainWindow : Window
+ {
+ //Instantiate the Kinect runtime. Required to initialize the device.
+ //IMPORTANT NOTE: You can pass the device ID here, in case more than one Kinect device is connected.
+ KinectSensor sensor = KinectSensor.KinectSensors[0];
+ byte[] pixelData;
+ Skeleton[] skeletons;
+
+ public MainWindow()
+ {
+ InitializeComponent();
+
+ //Runtime initialization is handled when the window is opened. When the window
+ //is closed, the runtime MUST be unitialized.
+ this.Loaded += new RoutedEventHandler(MainWindow_Loaded);
+ this.Unloaded += new RoutedEventHandler(MainWindow_Unloaded);
+
+ sensor.ColorStream.Enable();
+ sensor.SkeletonStream.Enable();
+ }
+
+ void runtime_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
+ {
+ bool receivedData = false;
+
+ using (SkeletonFrame SFrame = e.OpenSkeletonFrame())
+ {
+ if (SFrame == null)
+ {
+ // The image processing took too long. More than 2 frames behind.
+ }
+ else
+ {
+ skeletons = new Skeleton[SFrame.SkeletonArrayLength];
+ SFrame.CopySkeletonDataTo(skeletons);
+ receivedData = true;
+ }
+ }
+
+ if (receivedData)
+ {
+
+ Skeleton currentSkeleton = (from s in skeletons
+ where s.TrackingState == SkeletonTrackingState.Tracked
+ select s).FirstOrDefault();
+
+ if (currentSkeleton != null)
+ {
+ SetEllipsePosition(head, currentSkeleton.Joints[JointType.Head]);
+ SetEllipsePosition(leftHand, currentSkeleton.Joints[JointType.HandLeft]);
+ SetEllipsePosition(rightHand, currentSkeleton.Joints[JointType.HandRight]);
+ }
+ }
+ }
+
+ public void ClampPositionToCircle(SkeletonPoint center, float radius, ref SkeletonPoint position)
+ {
+ // Calculate the offset vector from the center of the circle to our position
+ SkeletonPoint offset = new SkeletonPoint();
+ offset.X = position.X - center.X;
+ offset.Y = position.Y - center.Y;
+ offset.Z = position.Z;
+ // Calculate the linear distance of this offset vector
+ double distance = Math.Abs(Math.Sqrt((offset.X * offset.X) + (offset.Y * offset.Y)));
+ if (radius < distance)
+ {
+ // If the distance is more than our radius we need to clamp
+ // Calculate the direction to our position
+ SkeletonPoint direction = new SkeletonPoint();
+ direction.X = (float)(offset.X / distance);
+ direction.Y = (float)(offset.Y / distance);
+ direction.Z = offset.Z;
+ //Vector2 direction = offset / distance;
+ // Calculate our new position using the direction to our old position and our radius
+ position.X += center.X * radius;
+ position.Y += center.Y * radius;
+
+ //position = center + direction * radius;
+ }
+ }
+
+
+ //This method is used to position the ellipses on the canvas
+ //according to correct movements of the tracked joints.
+
+ //IMPORTANT NOTE: Code for vector scaling was imported from the Coding4Fun Kinect Toolkit
+ //available here: http://c4fkinect.codeplex.com/
+ //I only used this part to avoid adding an extra reference.
+ private void SetEllipsePosition(Ellipse ellipse, Joint joint)
+ {
+ Microsoft.Kinect.SkeletonPoint vector = new Microsoft.Kinect.SkeletonPoint();
+ vector.X = ScaleVector(640, joint.Position.X);
+ vector.Y = ScaleVector(480, -joint.Position.Y);
+ vector.Z = joint.Position.Z;
+
+ Joint updatedJoint = new Joint();
+ updatedJoint = joint;
+ updatedJoint.TrackingState = JointTrackingState.Tracked;
+ updatedJoint.Position = vector;
+
+ SkeletonPoint center = new SkeletonPoint();
+ center.X = 0;
+ center.Y = 0;
+ SkeletonPoint pos = updatedJoint.Position;
+ ClampPositionToCircle(center, 10.0f, ref pos);
+ updatedJoint.Position = pos;
+ Canvas.SetLeft(ellipse, updatedJoint.Position.X);
+ Canvas.SetTop(ellipse, updatedJoint.Position.Y);
+ }
+
+
+ private float ScaleVector(int length, float position)
+ {
+ float value = (((((float)length) / 1f) / 2f) * position) + (length / 2);
+ if (value > length)
+ {
+ return (float)length;
+ }
+ if (value < 0f)
+ {
+ return 0f;
+ }
+ return value;
+ }
+
+ void MainWindow_Unloaded(object sender, RoutedEventArgs e)
+ {
+ sensor.Stop();
+ }
+
+ void MainWindow_Loaded(object sender, RoutedEventArgs e)
+ {
+ sensor.SkeletonFrameReady += runtime_SkeletonFrameReady;
+ sensor.ColorFrameReady += runtime_VideoFrameReady;
+ sensor.Start();
+ }
+
+ void runtime_VideoFrameReady(object sender, ColorImageFrameReadyEventArgs e)
+ {
+ bool receivedData = false;
+
+ using (ColorImageFrame CFrame = e.OpenColorImageFrame())
+ {
+ if (CFrame == null)
+ {
+ // The image processing took too long. More than 2 frames behind.
+ }
+ else
+ {
+ pixelData = new byte[CFrame.PixelDataLength];
+ CFrame.CopyPixelDataTo(pixelData);
+ receivedData = true;
+ }
+ }
+
+ if (receivedData)
+ {
+ BitmapSource source = BitmapSource.Create(640, 480, 96, 96,
+ PixelFormats.Bgr32, null, pixelData, 640 * 4);
+
+ videoImage.Source = source;
+ }
+ }
+ }
+}
diff --git a/kinectTest/Properties/AssemblyInfo.cs b/kinectTest/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..80d8661
--- /dev/null
+++ b/kinectTest/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("kinectTest")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("Microsoft")]
+[assembly: AssemblyProduct("kinectTest")]
+[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//CultureYouAreCodingWith in your .csproj file
+//inside a . For example, if you are using US english
+//in your source files, set the to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/kinectTest/Properties/Resources.Designer.cs b/kinectTest/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..2e2704a
--- /dev/null
+++ b/kinectTest/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.235
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace kinectTest.Properties
+{
+
+
+ ///
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ ///
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ ///
+ /// Returns the cached ResourceManager instance used by this class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("kinectTest.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/kinectTest/Properties/Resources.resx b/kinectTest/Properties/Resources.resx
new file mode 100644
index 0000000..af7dbeb
--- /dev/null
+++ b/kinectTest/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/kinectTest/Properties/Settings.Designer.cs b/kinectTest/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..8cfe0b5
--- /dev/null
+++ b/kinectTest/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.235
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace kinectTest.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/kinectTest/Properties/Settings.settings b/kinectTest/Properties/Settings.settings
new file mode 100644
index 0000000..033d7a5
--- /dev/null
+++ b/kinectTest/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/kinectTest/kinectTest.csproj b/kinectTest/kinectTest.csproj
new file mode 100644
index 0000000..4bbf40d
--- /dev/null
+++ b/kinectTest/kinectTest.csproj
@@ -0,0 +1,107 @@
+
+
+
+ Debug
+ x86
+ 8.0.30703
+ 2.0
+ {07DA2BB9-75D4-43AA-8491-896A6F98C84F}
+ WinExe
+ Properties
+ kinectTest
+ kinectTest
+ v4.0
+ Client
+ 512
+ {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ 4
+
+
+ x86
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ x86
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+ False
+ ..\..\..\..\..\Program Files\Microsoft SDKs\Kinect\v1.0\Assemblies\Microsoft.Kinect.dll
+
+
+
+
+
+
+
+
+
+ 4.0
+
+
+
+
+
+
+
+ MSBuild:Compile
+ Designer
+
+
+ MSBuild:Compile
+ Designer
+
+
+ App.xaml
+ Code
+
+
+ MainWindow.xaml
+ Code
+
+
+
+
+ Code
+
+
+ True
+ True
+ Resources.resx
+
+
+ True
+ Settings.settings
+ True
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+
+
+
+
\ No newline at end of file