// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; using System.Reflection; namespace MonoGame.Utilities { internal static class AssemblyHelper { public static string GetDefaultWindowTitle() { // Set the window title. string windowTitle = string.Empty; // When running unit tests this can return null. var assembly = Assembly.GetEntryAssembly(); if (assembly != null) { // Use the Title attribute of the Assembly if possible. var assemblyTitleAtt = ((AssemblyTitleAttribute)Attribute.GetCustomAttribute(assembly, typeof(AssemblyTitleAttribute))); if (assemblyTitleAtt != null) windowTitle = assemblyTitleAtt.Title; // Otherwise, fallback to the Name of the assembly. if (string.IsNullOrEmpty(windowTitle)) windowTitle = assembly.GetName().Name; } return windowTitle; } } }