/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
namespace Microsoft.Xna.Framework.Input
{
///
/// Provides functionality to handle input from keyboards, mice, gamepads, etc.
///
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
class NamespaceDoc
{
}
}
namespace Microsoft.Xna.Framework.Audio
{
///
/// Support for playing sound effects and XACT audio.
///
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
class NamespaceDoc
{
}
}
namespace Microsoft.Xna.Framework.Content
{
///
/// The runtime support for loading content pipeline content.
///
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
class NamespaceDoc
{
}
}