#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.Collections; using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Media { public sealed class SongCollection : IEnumerable, IEnumerable, IDisposable { #region Public Properties public Song this[int index] { get { return innerlist[index]; } } public int Count { get { return innerlist.Count; } } public bool IsDisposed { get; private set; } #endregion #region Private Variables private List innerlist; #endregion #region Internal Constructor internal SongCollection(List songs) { innerlist = songs; IsDisposed = false; } #endregion #region Public Dispose Method public void Dispose() { innerlist.Clear(); IsDisposed = true; } #endregion #region IEnumerable Methods public IEnumerator GetEnumerator() { return innerlist.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return innerlist.GetEnumerator(); } #endregion } }