#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Input { /// /// Allows getting keystrokes from keyboard. /// public static class Keyboard { #region Private Static Variables static List keys; #endregion #region Public Static Methods /// /// Returns the current keyboard state. /// /// Current keyboard state. public static KeyboardState GetState() { return new KeyboardState(keys); } /// /// Returns the current keyboard state for a given player. /// /// Player index of the keyboard. /// Current keyboard state. [Obsolete("Use GetState() instead. In future versions this method can be removed.")] public static KeyboardState GetState(PlayerIndex playerIndex) { return new KeyboardState(keys); } #endregion #region Public Static FNA Extensions public static Keys GetKeyFromScancodeEXT(Keys scancode) { return FNAPlatform.GetKeyFromScancode(scancode); } #endregion #region Internal Static Methods internal static void SetKeys(List newKeys) { keys = newKeys; } #endregion } }