#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Input { /// /// Specifies a type of dead zone processing to apply to the controllers analog sticks when /// calling GetState. /// /// /// The combined X and Y position of each stick is compared to the dead zone. This provides /// better control than IndependentAxes when the stick is used as a two-dimensional control /// surface, such as when controlling a character's view in a first-person game. /// /// /// The X and Y positions of each stick are compared against the dead zone independently. /// This setting is the default when calling GetState. /// /// /// The values of each stick are not processed and are returned by GetState as "raw" values. /// This is best if you intend to implement your own dead zone processing. /// public enum GamePadDeadZone { None, IndependentAxes, Circular } }