#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Input
{
///
/// Specifies a type of dead zone processing to apply to the controllers analog sticks when
/// calling GetState.
///
///
/// The combined X and Y position of each stick is compared to the dead zone. This provides
/// better control than IndependentAxes when the stick is used as a two-dimensional control
/// surface, such as when controlling a character's view in a first-person game.
///
///
/// The X and Y positions of each stick are compared against the dead zone independently.
/// This setting is the default when calling GetState.
///
///
/// The values of each stick are not processed and are returned by GetState as "raw" values.
/// This is best if you intend to implement your own dead zone processing.
///
public enum GamePadDeadZone
{
None,
IndependentAxes,
Circular
}
}