#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Input { public struct GamePadCapabilities { #region Public Properties public bool IsConnected { get; internal set; } public bool HasAButton { get; internal set; } public bool HasBackButton { get; internal set; } public bool HasBButton { get; internal set; } public bool HasDPadDownButton { get; internal set; } public bool HasDPadLeftButton { get; internal set; } public bool HasDPadRightButton { get; internal set; } public bool HasDPadUpButton { get; internal set; } public bool HasLeftShoulderButton { get; internal set; } public bool HasLeftStickButton { get; internal set; } public bool HasRightShoulderButton { get; internal set; } public bool HasRightStickButton { get; internal set; } public bool HasStartButton { get; internal set; } public bool HasXButton { get; internal set; } public bool HasYButton { get; internal set; } public bool HasBigButton { get; internal set; } public bool HasLeftXThumbStick { get; internal set; } public bool HasLeftYThumbStick { get; internal set; } public bool HasRightXThumbStick { get; internal set; } public bool HasRightYThumbStick { get; internal set; } public bool HasLeftTrigger { get; internal set; } public bool HasRightTrigger { get; internal set; } public bool HasLeftVibrationMotor { get; internal set; } public bool HasRightVibrationMotor { get; internal set; } public bool HasVoiceSupport { get; internal set; } public GamePadType GamePadType { get; internal set; } #endregion } }