#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines usage for vertex elements. /// public enum VertexElementUsage { /// /// Position data. /// Position, /// /// Color data. /// Color, /// /// Texture coordinate data or can be used for user-defined data. /// TextureCoordinate, /// /// Normal data. /// Normal, /// /// Binormal data. /// Binormal, /// /// Tangent data. /// Tangent, /// /// Blending indices data. /// BlendIndices, /// /// Blending weight data. /// BlendWeight, /// /// Depth data. /// Depth, /// /// Fog data. /// Fog, /// /// Point size data. Usable for drawing point sprites. /// PointSize, /// /// Sampler data for specifies the displacement value to look up. /// Sample, /// /// Single, positive float value, specifies a tessellation factor used in the tessellation unit to control the rate of tessellation. /// TessellateFactor } }