#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines usage for vertex elements.
///
public enum VertexElementUsage
{
///
/// Position data.
///
Position,
///
/// Color data.
///
Color,
///
/// Texture coordinate data or can be used for user-defined data.
///
TextureCoordinate,
///
/// Normal data.
///
Normal,
///
/// Binormal data.
///
Binormal,
///
/// Tangent data.
///
Tangent,
///
/// Blending indices data.
///
BlendIndices,
///
/// Blending weight data.
///
BlendWeight,
///
/// Depth data.
///
Depth,
///
/// Fog data.
///
Fog,
///
/// Point size data. Usable for drawing point sprites.
///
PointSize,
///
/// Sampler data for specifies the displacement value to look up.
///
Sample,
///
/// Single, positive float value, specifies a tessellation factor used in the tessellation unit to control the rate of tessellation.
///
TessellateFactor
}
}