#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines vertex element formats.
///
public enum VertexElementFormat
{
///
/// Single 32-bit floating point number.
///
Single,
///
/// Two component 32-bit floating point number.
///
Vector2,
///
/// Three component 32-bit floating point number.
///
Vector3,
///
/// Four component 32-bit floating point number.
///
Vector4,
///
/// Four component, packed unsigned byte, mapped to 0 to 1 range.
///
Color,
///
/// Four component unsigned byte.
///
Byte4,
///
/// Two component signed 16-bit integer.
///
Short2,
///
/// Four component signed 16-bit integer.
///
Short4,
///
/// Normalized, two component signed 16-bit integer.
///
NormalizedShort2,
///
/// Normalized, four component signed 16-bit integer.
///
NormalizedShort4,
///
/// Two component 16-bit floating point number.
///
HalfVector2,
///
/// Four component 16-bit floating point number.
///
HalfVector4
}
}