#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Graphics { public sealed class TextureCollection { #region Public Array Access Property public Texture this[int index] { get { return textures[index]; } set { #if DEBUG // XNA checks for disposed textures here! -flibit if (value != null && value.IsDisposed) { throw new ObjectDisposedException( value.GetType().ToString() ); } #endif textures[index] = value; if (!modifiedSamplers.Contains(index)) { modifiedSamplers.Enqueue(index); } } } #endregion #region Private Variables private readonly Texture[] textures; private readonly Queue modifiedSamplers; #endregion #region Internal Constructor internal TextureCollection( int slots, Queue modSamplers ) { textures = new Texture[slots]; modifiedSamplers = modSamplers; for (int i = 0; i < textures.Length; i += 1) { textures[i] = null; } } #endregion } }