#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines a culling mode for faces in rasterization process.
///
public enum CullMode
{
///
/// Do not cull faces.
///
None,
///
/// Cull faces with clockwise order.
///
CullClockwiseFace,
///
/// Cull faces with counter clockwise order.
///
CullCounterClockwiseFace
}
}