#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines a culling mode for faces in rasterization process. /// public enum CullMode { /// /// Do not cull faces. /// None, /// /// Cull faces with clockwise order. /// CullClockwiseFace, /// /// Cull faces with counter clockwise order. /// CullCounterClockwiseFace } }