#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines sprite sort rendering options. /// public enum SpriteSortMode { /// /// All sprites are drawing when invokes, in order of draw call sequence. Depth is ignored. /// Deferred = 0, /// /// Each sprite is drawing at individual draw call, instead of . Depth is ignored. /// Immediate = 1, /// /// Same as , except sprites are sorted by texture prior to drawing. Depth is ignored. /// Texture = 2, /// /// Same as , except sprites are sorted by depth in back-to-front order prior to drawing. /// BackToFront = 3, /// /// Same as , except sprites are sorted by depth in front-to-back order prior to drawing. /// FrontToBack = 4 } }