#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines sprite visual options for mirroring. /// [Flags] public enum SpriteEffects { /// /// No options specified. /// None = 0, /// /// Render the sprite reversed along the X axis. /// FlipHorizontally = 1, /// /// Render the sprite reversed along the Y axis. /// FlipVertically = 2 } }