#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines sprite visual options for mirroring.
///
[Flags]
public enum SpriteEffects
{
///
/// No options specified.
///
None = 0,
///
/// Render the sprite reversed along the X axis.
///
FlipHorizontally = 1,
///
/// Render the sprite reversed along the Y axis.
///
FlipVertically = 2
}
}