#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines how vertex or index buffer data will be flushed during a SetData operation.
///
public enum SetDataOptions
{
///
/// The SetData can overwrite the portions of existing data.
///
None = 0,
///
/// The SetData will discard the entire buffer. A pointer to a new memory area is returned and rendering from the previous area do not stall.
///
Discard = 1,
///
/// The SetData operation will not overwrite existing data. This allows the driver to return immediately from a SetData operation and continue rendering.
///
NoOverwrite = 2
}
}