#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Graphics { public sealed class SamplerStateCollection { #region Public Array Access Property public SamplerState this[int index] { get { return samplers[index]; } set { samplers[index] = value; if (!modifiedSamplers.Contains(index)) { modifiedSamplers.Enqueue(index); } } } #endregion #region Private Variables private readonly SamplerState[] samplers; private readonly Queue modifiedSamplers; #endregion #region Internal Constructor internal SamplerStateCollection( int slots, Queue modSamplers ) { samplers = new SamplerState[slots]; modifiedSamplers = modSamplers; for (int i = 0; i < samplers.Length; i += 1) { samplers[i] = SamplerState.LinearWrap; } } #endregion } }