#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines if the previous content in a render target is preserved when it set on the graphics device.
///
public enum RenderTargetUsage
{
///
/// The render target content will not be preserved.
///
DiscardContents,
///
/// The render target content will be preserved even if it is slow or requires extra memory.
///
PreserveContents,
///
/// The render target content might be preserved if the platform can do so without a penalty in performance or memory usage.
///
PlatformContents
}
}