#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines if the previous content in a render target is preserved when it set on the graphics device. /// public enum RenderTargetUsage { /// /// The render target content will not be preserved. /// DiscardContents, /// /// The render target content will be preserved even if it is slow or requires extra memory. /// PreserveContents, /// /// The render target content might be preserved if the platform can do so without a penalty in performance or memory usage. /// PlatformContents } }