#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics { // RenderTargetBinding structure: http://msdn.microsoft.com/en-us/library/ff434403.aspx public struct RenderTargetBinding { #region Public Properties public Texture RenderTarget { get { return renderTarget; } } public CubeMapFace CubeMapFace { get { return cubeMapFace; } } #endregion #region Private Variables private readonly Texture renderTarget; private readonly CubeMapFace cubeMapFace; #endregion #region Public Constructors public RenderTargetBinding(RenderTarget2D renderTarget) { if (renderTarget == null) { throw new ArgumentNullException("renderTarget"); } this.renderTarget = renderTarget; cubeMapFace = CubeMapFace.PositiveX; } public RenderTargetBinding(RenderTargetCube renderTarget, CubeMapFace cubeMapFace) { if (renderTarget == null) { throw new ArgumentNullException("renderTarget"); } if (cubeMapFace < CubeMapFace.PositiveX || cubeMapFace > CubeMapFace.NegativeZ) { throw new ArgumentOutOfRangeException("cubeMapFace"); } this.renderTarget = renderTarget; this.cubeMapFace = cubeMapFace; } #endregion #region Public Static Conversion Operator public static implicit operator RenderTargetBinding(RenderTarget2D renderTarget) { return new RenderTargetBinding(renderTarget); } #endregion } }