#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines how updates the game window. /// public enum PresentInterval { /// /// Equivalent to . /// Default = 0, /// /// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than the screen refresh rate. /// One = 1, /// /// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than every second screen refresh. /// Two = 2, /// /// The driver updates the window client area immediately. Present operations might be affected immediately. There is no limit for framerate. /// Immediate = 3, } }