#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines how updates the game window.
///
public enum PresentInterval
{
///
/// Equivalent to .
///
Default = 0,
///
/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than the screen refresh rate.
///
One = 1,
///
/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than every second screen refresh.
///
Two = 2,
///
/// The driver updates the window client area immediately. Present operations might be affected immediately. There is no limit for framerate.
///
Immediate = 3,
}
}