#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics.PackedVector { public struct NormalizedByte4 : IPackedVector, IEquatable { #region Public Properties [CLSCompliant(false)] public uint PackedValue { get { return packedValue; } set { packedValue = value; } } #endregion #region Private Variables private uint packedValue; #endregion #region Public Constructors public NormalizedByte4(Vector4 vector) { packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W); } public NormalizedByte4(float x, float y, float z, float w) { packedValue = Pack(x, y, z, w); } #endregion #region Public Methods public Vector4 ToVector4() { return new Vector4( ((sbyte) (packedValue & 0xFF)) / 127.0f, ((sbyte) ((packedValue >> 8) & 0xFF)) / 127.0f, ((sbyte) ((packedValue >> 16) & 0xFF)) / 127.0f, ((sbyte) ((packedValue >> 24) & 0xFF)) / 127.0f ); } #endregion #region IPackedVector Methods void IPackedVector.PackFromVector4(Vector4 vector) { packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W); } #endregion #region Public Static Operators and Override Methods public static bool operator !=(NormalizedByte4 a, NormalizedByte4 b) { return a.packedValue != b.packedValue; } public static bool operator ==(NormalizedByte4 a, NormalizedByte4 b) { return a.packedValue == b.packedValue; } public override bool Equals(object obj) { return (obj is NormalizedByte4) && Equals((NormalizedByte4) obj); } public bool Equals(NormalizedByte4 other) { return packedValue == other.packedValue; } public override int GetHashCode() { return packedValue.GetHashCode(); } public override string ToString() { return packedValue.ToString("X"); } #endregion #region Private Static Pack Method private static uint Pack(float x, float y, float z, float w) { return ( ((((uint) (MathHelper.Clamp(x, -1.0f, 1.0f) * 127.0f)) << 0) & 0x000000FF) | ((((uint) (MathHelper.Clamp(y, -1.0f, 1.0f) * 127.0f)) << 8) & 0x0000FF00) | ((((uint) (MathHelper.Clamp(z, -1.0f, 1.0f) * 127.0f)) << 16) & 0x00FF0000) | ((((uint) (MathHelper.Clamp(w, -1.0f, 1.0f) * 127.0f)) << 24) & 0xFF000000) ); } #endregion } }