#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics.PackedVector { public struct NormalizedByte2 : IPackedVector, IEquatable { #region Public Properties [CLSCompliant(false)] public ushort PackedValue { get { return packedValue; } set { packedValue = value; } } #endregion #region Private Variables private ushort packedValue; #endregion #region Public Constructors public NormalizedByte2(Vector2 vector) { packedValue = Pack(vector.X, vector.Y); } public NormalizedByte2(float x, float y) { packedValue = Pack(x, y); } #endregion #region Public Methods public Vector2 ToVector2() { return new Vector2( ((sbyte) (packedValue & 0xFF)) / 127.0f, ((sbyte) ((packedValue >> 8) & 0xFF)) / 127.0f ); } #endregion #region IPackedVector Methods void IPackedVector.PackFromVector4(Vector4 vector) { packedValue = Pack(vector.X, vector.Y); } Vector4 IPackedVector.ToVector4() { return new Vector4(ToVector2(), 0.0f, 1.0f); } #endregion #region Public Static Operators and Override Methods public static bool operator !=(NormalizedByte2 a, NormalizedByte2 b) { return a.packedValue != b.packedValue; } public static bool operator ==(NormalizedByte2 a, NormalizedByte2 b) { return a.packedValue == b.packedValue; } public override bool Equals(object obj) { return (obj is NormalizedByte2) && Equals((NormalizedByte2) obj); } public bool Equals(NormalizedByte2 other) { return packedValue == other.packedValue; } public override int GetHashCode() { return packedValue.GetHashCode(); } public override string ToString() { return packedValue.ToString("X"); } #endregion #region Private Static Pack Method private static ushort Pack(float x, float y) { return (ushort) ( ((((ushort) (MathHelper.Clamp(x, -1.0f, 1.0f) * 127.0f)) << 0) & 0x00FF) | ((((ushort) (MathHelper.Clamp(y, -1.0f, 1.0f) * 127.0f)) << 8) & 0xFF00) ); } #endregion } }