#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { public interface IEffectLights { Vector3 AmbientLightColor { get; set; } DirectionalLight DirectionalLight0 { get; } DirectionalLight DirectionalLight1 { get; } DirectionalLight DirectionalLight2 { get; } bool LightingEnabled { get; set; } void EnableDefaultLighting(); } }