#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics { public sealed class EffectTechnique { #region Public Properties public string Name { get; private set; } public EffectPassCollection Passes { get; private set; } public EffectAnnotationCollection Annotations { get; private set; } #endregion #region Internal Properties internal IntPtr TechniquePointer { get; private set; } #endregion #region Internal Constructor internal EffectTechnique( string name, IntPtr pointer, EffectPassCollection passes, EffectAnnotationCollection annotations ) { Name = name; Passes = passes; Annotations = annotations; TechniquePointer = pointer; } #endregion } }