#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines formats for depth-stencil buffer.
///
public enum DepthFormat
{
///
/// Depth-stencil buffer will not be created.
///
None,
///
/// 16-bit depth buffer.
///
Depth16,
///
/// 24-bit depth buffer.
///
Depth24,
///
/// 32-bit depth-stencil buffer. Where 24-bit depth and 8-bit for stencil used.
///
Depth24Stencil8
}
}