#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines formats for depth-stencil buffer. /// public enum DepthFormat { /// /// Depth-stencil buffer will not be created. /// None, /// /// 16-bit depth buffer. /// Depth16, /// /// 24-bit depth buffer. /// Depth24, /// /// 32-bit depth-stencil buffer. Where 24-bit depth and 8-bit for stencil used. /// Depth24Stencil8 } }