#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines the color channels for render target blending operations. /// [Flags] public enum ColorWriteChannels { /// /// No channels selected. /// None = 0, /// /// Red channel selected. /// Red = 1, /// /// Green channel selected. /// Green = 2, /// /// Blue channel selected. /// Blue = 4, /// /// Alpha channel selected. /// Alpha = 8, /// /// All channels selected. /// All = 15 } }