#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines the color channels for render target blending operations.
///
[Flags]
public enum ColorWriteChannels
{
///
/// No channels selected.
///
None = 0,
///
/// Red channel selected.
///
Red = 1,
///
/// Green channel selected.
///
Green = 2,
///
/// Blue channel selected.
///
Blue = 4,
///
/// Alpha channel selected.
///
Alpha = 8,
///
/// All channels selected.
///
All = 15
}
}