#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework { /// /// Defines the orientation of the display. /// [Flags] public enum DisplayOrientation { /// /// The default orientation. /// Default = 0, /// /// The display is rotated counterclockwise into a landscape orientation. Width is greater than height. /// LandscapeLeft = 1, /// /// The display is rotated clockwise into a landscape orientation. Width is greater than height. /// LandscapeRight = 2, /// /// The display is rotated as portrait, where height is greater than width. /// Portrait = 4 } }