#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework
{
///
/// Defines the different tangent types to be calculated for points in a .
///
public enum CurveTangent
{
///
/// The tangent which always has a value equal to zero.
///
Flat,
///
/// The tangent which contains a difference between current tangent value and the tangent value from the previous .
///
Linear,
///
/// The smoouth tangent which contains the inflection between and by taking into account the values of both neighbors of the .
///
Smooth
}
}