#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Content { /// /// This is used to specify the XML element name to use for each item in a collection. /// [AttributeUsage(AttributeTargets.Class)] public sealed class ContentSerializerCollectionItemNameAttribute : Attribute { #region Public Properties /// /// The XML element name to use for each item in the collection. /// public string CollectionItemName { get; private set; } #endregion #region Public Constructor /// /// Creates an instance of the attribute. /// /// The XML element name to use for each item in the collection. public ContentSerializerCollectionItemNameAttribute(string collectionItemName) { CollectionItemName = collectionItemName; } #endregion } }