#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Content
{
///
/// This is used to specify the XML element name to use for each item in a collection.
///
[AttributeUsage(AttributeTargets.Class)]
public sealed class ContentSerializerCollectionItemNameAttribute : Attribute
{
#region Public Properties
///
/// The XML element name to use for each item in the collection.
///
public string CollectionItemName
{
get;
private set;
}
#endregion
#region Public Constructor
///
/// Creates an instance of the attribute.
///
/// The XML element name to use for each item in the collection.
public ContentSerializerCollectionItemNameAttribute(string collectionItemName)
{
CollectionItemName = collectionItemName;
}
#endregion
}
}