#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Audio { [Serializable] public struct RendererDetail { #region Public Properties public string FriendlyName { get; private set; } public string RendererId { get; private set; } #endregion #region Internal Constructor internal RendererDetail(string name, string id) : this() { FriendlyName = name; RendererId = id; } #endregion #region Public Methods public override bool Equals(object obj) { return ( (obj is RendererDetail) && RendererId.Equals(((RendererDetail) obj).RendererId) ); } public override int GetHashCode() { return RendererId.GetHashCode(); } public override string ToString() { return FriendlyName; } #endregion #region Public Static Operator Overloads public static bool operator==(RendererDetail left, RendererDetail right) { return left.RendererId.Equals(right.RendererId); } public static bool operator!=(RendererDetail left, RendererDetail right) { return !left.RendererId.Equals(right.RendererId); } #endregion } }