#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Audio { // http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.audio.audioemitter.aspx public class AudioEmitter { #region Public Properties private float INTERNAL_dopplerScale; public float DopplerScale { get { return INTERNAL_dopplerScale; } set { if (value < 0.0f) { throw new ArgumentOutOfRangeException("AudioEmitter.DopplerScale must be greater than or equal to 0.0f"); } INTERNAL_dopplerScale = value; } } public Vector3 Forward { get; set; } public Vector3 Position { get; set; } public Vector3 Up { get; set; } public Vector3 Velocity { get; set; } #endregion #region Public Constructor public AudioEmitter() { DopplerScale = 1.0f; Forward = Vector3.Forward; Position = Vector3.Zero; Up = Vector3.Up; Velocity = Vector3.Zero; } #endregion } }