#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines a function for color blending.
///
public enum BlendFunction
{
///
/// The function will add destination to the source. (srcColor * srcBlend) + (destColor * destBlend)
///
Add,
///
/// The function will subtract destination from source. (srcColor * srcBlend) - (destColor * destBlend)
///
Subtract,
///
/// The function will subtract source from destination. (destColor * destBlend) - (srcColor * srcBlend)
///
ReverseSubtract,
///
/// The function will extract minimum of the source and destination. min((srcColor * srcBlend),(destColor * destBlend))
///
Max,
///
/// The function will extract maximum of the source and destination. max((srcColor * srcBlend),(destColor * destBlend))
///
Min,
}
}