#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// /// Defines a function for color blending. /// public enum BlendFunction { /// /// The function will add destination to the source. (srcColor * srcBlend) + (destColor * destBlend) /// Add, /// /// The function will subtract destination from source. (srcColor * srcBlend) - (destColor * destBlend) /// Subtract, /// /// The function will subtract source from destination. (destColor * destBlend) - (srcColor * srcBlend) /// ReverseSubtract, /// /// The function will extract minimum of the source and destination. min((srcColor * srcBlend),(destColor * destBlend)) /// Max, /// /// The function will extract maximum of the source and destination. max((srcColor * srcBlend),(destColor * destBlend)) /// Min, } }