#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { internal class BasicEffectReader : ContentTypeReader { #region Protected Read Method protected internal override BasicEffect Read( ContentReader input, BasicEffect existingInstance ) { BasicEffect effect = new BasicEffect(input.GraphicsDevice); Texture2D texture = input.ReadExternalReference() as Texture2D; if (texture != null) { effect.Texture = texture; effect.TextureEnabled = true; } effect.DiffuseColor = input.ReadVector3(); effect.EmissiveColor = input.ReadVector3(); effect.SpecularColor = input.ReadVector3(); effect.SpecularPower = input.ReadSingle(); effect.Alpha = input.ReadSingle(); effect.VertexColorEnabled = input.ReadBoolean(); return effect; } #endregion } }