#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines stencil buffer operations.
///
public enum StencilOperation
{
///
/// Does not update the stencil buffer entry.
///
Keep,
///
/// Sets the stencil buffer entry to 0.
///
Zero,
///
/// Replaces the stencil buffer entry with a reference value.
///
Replace,
///
/// Increments the stencil buffer entry, wrapping to 0 if the new value exceeds the maximum value.
///
Increment,
///
/// Decrements the stencil buffer entry, wrapping to the maximum value if the new value is less than 0.
///
Decrement,
///
/// Increments the stencil buffer entry, clamping to the maximum value.
///
IncrementSaturation,
///
/// Decrements the stencil buffer entry, clamping to 0.
///
DecrementSaturation,
///
/// Inverts the bits in the stencil buffer entry.
///
Invert
}
}