#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Defines classes for effect parameters and shader constants.
///
public enum EffectParameterClass
{
///
/// Scalar class type.
///
Scalar,
///
/// Vector class type.
///
Vector,
///
/// Matrix class type.
///
Matrix,
///
/// Class type for textures, shaders or strings.
///
Object,
///
/// Structure class type.
///
Struct
}
}