#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { internal class TextureCubeReader : ContentTypeReader { #region Protected Read Method protected internal override TextureCube Read( ContentReader reader, TextureCube existingInstance ) { TextureCube textureCube = null; SurfaceFormat surfaceFormat = (SurfaceFormat) reader.ReadInt32(); int size = reader.ReadInt32(); int levels = reader.ReadInt32(); if (existingInstance == null) { textureCube = new TextureCube( reader.GraphicsDevice, size, levels > 1, surfaceFormat ); } else { textureCube = existingInstance; } for (int face = 0; face < 6; face += 1) { for (int i = 0; i < levels; i += 1) { int faceSize = reader.ReadInt32(); byte[] faceData = reader.ReadBytes(faceSize); textureCube.SetData( (CubeMapFace) face, i, null, faceData, 0, faceSize ); } } return textureCube; } #endregion } }