#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Content { internal class BoundingSphereReader : ContentTypeReader { #region Internal Constructor internal BoundingSphereReader() { } #endregion #region Protected Read Method protected internal override BoundingSphere Read( ContentReader input, BoundingSphere existingInstance ) { Vector3 center = input.ReadVector3(); float radius = input.ReadSingle(); return new BoundingSphere(center, radius); } #endregion } }