#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Content { internal class UInt16Reader : ContentTypeReader { #region Internal Constructor internal UInt16Reader() { } #endregion #region Protected Read Method protected internal override ushort Read( ContentReader input, ushort existingInstance ) { return input.ReadUInt16(); } #endregion } }