#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.IO; #endregion namespace Microsoft.Xna.Framework.Graphics { public class Texture2D : Texture { #region Public Properties public int Width { get; private set; } public int Height { get; private set; } public Rectangle Bounds { get { return new Rectangle(0, 0, Width, Height); } } #endregion #region Public Constructors public Texture2D( GraphicsDevice graphicsDevice, int width, int height ) : this( graphicsDevice, width, height, false, SurfaceFormat.Color ) { } public Texture2D( GraphicsDevice graphicsDevice, int width, int height, bool mipMap, SurfaceFormat format ) { if (graphicsDevice == null) { throw new ArgumentNullException("graphicsDevice"); } GraphicsDevice = graphicsDevice; Width = width; Height = height; LevelCount = mipMap ? CalculateMipLevels(width, height) : 1; Format = format; texture = GraphicsDevice.GLDevice.CreateTexture2D( Format, Width, Height, LevelCount ); } #endregion #region Public SetData Methods public void SetData(T[] data) where T : struct { SetData( 0, null, data, 0, data.Length ); } public void SetData( T[] data, int startIndex, int elementCount ) where T : struct { SetData( 0, null, data, startIndex, elementCount ); } public void SetData( int level, Rectangle? rect, T[] data, int startIndex, int elementCount ) where T : struct { if (data == null) { throw new ArgumentNullException("data"); } int x, y, w, h; if (rect.HasValue) { x = rect.Value.X; y = rect.Value.Y; w = rect.Value.Width; h = rect.Value.Height; } else { x = 0; y = 0; w = Math.Max(Width >> level, 1); h = Math.Max(Height >> level, 1); } GraphicsDevice.GLDevice.SetTextureData2D( texture, Format, x, y, w, h, level, data, startIndex, elementCount ); } #endregion #region Public GetData Methods public void GetData(T[] data) where T : struct { GetData( 0, null, data, 0, data.Length ); } public void GetData( T[] data, int startIndex, int elementCount ) where T : struct { GetData( 0, null, data, startIndex, elementCount ); } public void GetData( int level, Rectangle? rect, T[] data, int startIndex, int elementCount ) where T : struct { if (data == null || data.Length == 0) { throw new ArgumentException("data cannot be null"); } if (data.Length < startIndex + elementCount) { throw new ArgumentException( "The data passed has a length of " + data.Length.ToString() + " but " + elementCount.ToString() + " pixels have been requested." ); } GraphicsDevice.GLDevice.GetTextureData2D( texture, Format, Width, Height, level, rect, data, startIndex, elementCount ); } #endregion #region Public Texture2D Save Methods public void SaveAsJpeg(Stream stream, int width, int height) { // dealwithit.png -flibit throw new NotSupportedException("It's 2016. Time to move on."); } public void SaveAsPng(Stream stream, int width, int height) { // Get the Texture2D pixels byte[] data = new byte[Width * Height * GetFormatSize(Format)]; GetData(data); FNAPlatform.SavePNG( stream, width, height, Width, Height, data ); } #endregion #region Public Static Texture2D Load Methods public static Texture2D FromStream(GraphicsDevice graphicsDevice, Stream stream) { // Read the image data from the stream int width, height; byte[] pixels; TextureDataFromStreamEXT(stream, out width, out height, out pixels); // Create the Texture2D from the raw pixel data Texture2D result = new Texture2D( graphicsDevice, width, height ); result.SetData(pixels); return result; } public static Texture2D FromStream( GraphicsDevice graphicsDevice, Stream stream, int width, int height, bool zoom ) { // Read the image data from the stream int realWidth, realHeight; byte[] pixels; TextureDataFromStreamEXT( stream, out realWidth, out realHeight, out pixels, width, height, zoom ); // Create the Texture2D from the raw pixel data Texture2D result = new Texture2D( graphicsDevice, realWidth, realHeight ); result.SetData(pixels); return result; } #endregion #region Public Static Texture2D Extensions /// /// Loads image data from a given stream. /// /// /// This is an extension of XNA 4 and is not compatible with XNA. It exists to help with dynamically reloading /// textures while games are running. Games can use this method to read a stream into memory and then call /// SetData on a texture with that data, rather than having to dispose the texture and recreate it entirely. /// /// The stream from which to read the image data. /// Outputs the width of the image. /// Outputs the height of the image. /// Outputs the pixel data of the image, in non-premultiplied RGBA format. /// Preferred width of the resulting image data /// Preferred height of the resulting image data /// false to maintain aspect ratio, true to crop image public static void TextureDataFromStreamEXT( Stream stream, out int width, out int height, out byte[] pixels, int requestedWidth = -1, int requestedHeight = -1, bool zoom = false ) { FNAPlatform.TextureDataFromStream( stream, out width, out height, out pixels, requestedWidth, requestedHeight, zoom ); } #endregion } }