#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Content { internal class CurveReader : ContentTypeReader { #region Protected Read Method protected internal override Curve Read( ContentReader input, Curve existingInstance ) { Curve curve = existingInstance; if (curve == null) { curve = new Curve(); } curve.PreLoop = (CurveLoopType) input.ReadInt32(); curve.PostLoop = (CurveLoopType) input.ReadInt32(); int num6 = input.ReadInt32(); for (int i = 0; i < num6; i += 1) { float position = input.ReadSingle(); float num4 = input.ReadSingle(); float tangentIn = input.ReadSingle(); float tangentOut = input.ReadSingle(); CurveContinuity continuity = (CurveContinuity) input.ReadInt32(); curve.Keys.Add( new CurveKey( position, num4, tangentIn, tangentOut, continuity ) ); } return curve; } #endregion } }