/* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ namespace Microsoft.Xna.Framework.Input { /// /// Provides functionality to handle input from keyboards, mice, gamepads, etc. /// [System.Runtime.CompilerServices.CompilerGeneratedAttribute()] class NamespaceDoc { } } namespace Microsoft.Xna.Framework.Audio { /// /// Support for playing sound effects and XACT audio. /// [System.Runtime.CompilerServices.CompilerGeneratedAttribute()] class NamespaceDoc { } } namespace Microsoft.Xna.Framework.Content { /// /// The runtime support for loading content pipeline content. /// [System.Runtime.CompilerServices.CompilerGeneratedAttribute()] class NamespaceDoc { } }