#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework { public class GameTime { #region Public Properties public TimeSpan TotalGameTime { get; internal set; } public TimeSpan ElapsedGameTime { get; internal set; } public bool IsRunningSlowly { get; internal set; } #endregion #region Public Constructors public GameTime() { TotalGameTime = TimeSpan.Zero; ElapsedGameTime = TimeSpan.Zero; IsRunningSlowly = false; } public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime) { TotalGameTime = totalGameTime; ElapsedGameTime = elapsedGameTime; IsRunningSlowly = false; } public GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, bool isRunningSlowly) { TotalGameTime = totalRealTime; ElapsedGameTime = elapsedRealTime; IsRunningSlowly = isRunningSlowly; } #endregion } }