#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework
{
///
/// Defines the orientation of the display.
///
[Flags]
public enum DisplayOrientation
{
///
/// The default orientation.
///
Default = 0,
///
/// The display is rotated counterclockwise into a landscape orientation. Width is greater than height.
///
LandscapeLeft = 1,
///
/// The display is rotated clockwise into a landscape orientation. Width is greater than height.
///
LandscapeRight = 2,
///
/// The display is rotated as portrait, where height is greater than width.
///
Portrait = 4
}
}