#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Content { internal class RayReader : ContentTypeReader { #region Internal Constructor internal RayReader() { } #endregion #region Protected Read Method protected internal override Ray Read( ContentReader input, Ray existingInstance ) { Vector3 position = input.ReadVector3(); Vector3 direction = input.ReadVector3(); return new Ray(position, direction); } #endregion } }