#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Content { internal class PointReader : ContentTypeReader { #region Internal Constructor internal PointReader() { } #endregion #region Protected Read Method protected internal override Point Read( ContentReader input, Point existingInstance ) { int X = input.ReadInt32(); int Y = input.ReadInt32(); return new Point(X, Y); } #endregion } }