R: Gendarme.Rules.Design.Generic.AvoidDeclaringCustomDelegatesRule T: SDL2.SDL/SDL_LogOutputFunction T: SDL2.SDL/SDL_HitTest T: SDL2.SDL/SDL_EventFilter T: SDL2.SDL/SDL_AudioCallback T: SDL2.SDL/SDL_TimerCallback T: SDL2.SDL_mixer/MixFuncDelegate T: SDL2.SDL_mixer/Mix_EffectFunc_t T: SDL2.SDL_mixer/Mix_EffectDone_t T: SDL2.SDL_mixer/MusicFinishedDelegate T: SDL2.SDL_mixer/ChannelFinishedDelegate T: SDL2.SDL_mixer/SoundFontDelegate R: Gendarme.Rules.Performance.AvoidLargeStructureRule T: SDL2.SDL/SDL_PixelFormat T: SDL2.SDL/SDL_Surface T: SDL2.SDL/SDL_MouseMotionEvent T: SDL2.SDL/SDL_TouchFingerEvent T: SDL2.SDL/SDL_MultiGestureEvent T: SDL2.SDL/SDL_DollarGestureEvent T: SDL2.SDL/SDL_Event T: SDL2.SDL/SDL_HapticPeriodic T: SDL2.SDL/SDL_HapticCondition T: SDL2.SDL/SDL_HapticRamp T: SDL2.SDL/SDL_HapticCustom T: SDL2.SDL/SDL_HapticEffect T: SDL2.SDL/INTERNAL_SysWMDriverUnion T: SDL2.SDL/SDL_SysWMinfo R: Gendarme.Rules.Naming.AvoidNonAlphanumericIdentifierRule T: SDL2.SDL M: System.UInt32 SDL2.SDL::SDL_FOURCC(System.Byte,System.Byte,System.Byte,System.Byte) M: System.IntPtr SDL2.SDL::SDL_RWFromMem(System.Byte[],System.Int32) M: System.Void SDL2.SDL::SDL_SetMainReady() M: System.Int32 SDL2.SDL::SDL_Init(System.UInt32) M: System.Int32 SDL2.SDL::SDL_InitSubSystem(System.UInt32) M: System.Void SDL2.SDL::SDL_Quit() M: System.Void SDL2.SDL::SDL_QuitSubSystem(System.UInt32) M: System.UInt32 SDL2.SDL::SDL_WasInit(System.UInt32) M: System.String SDL2.SDL::SDL_GetPlatform() M: System.Void SDL2.SDL::SDL_ClearHints() M: System.String SDL2.SDL::SDL_GetHint(System.String) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_SetHint(System.String,System.String) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_SetHintWithPriority(System.String,System.String,SDL2.SDL/SDL_HintPriority) M: System.Void SDL2.SDL::SDL_ClearError() M: System.String SDL2.SDL::SDL_GetError() M: System.Void SDL2.SDL::SDL_SetError(System.String) M: System.Void SDL2.SDL::SDL_Log(System.String) M: System.Void SDL2.SDL::SDL_LogVerbose(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogDebug(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogInfo(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogWarn(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogError(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogCritical(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogMessage(System.Int32,SDL2.SDL/SDL_LogPriority,System.String) M: System.Void SDL2.SDL::SDL_LogMessageV(System.Int32,SDL2.SDL/SDL_LogPriority,System.String) M: SDL2.SDL/SDL_LogPriority SDL2.SDL::SDL_LogGetPriority(System.Int32) M: System.Void SDL2.SDL::SDL_LogSetPriority(System.Int32,SDL2.SDL/SDL_LogPriority) M: System.Void SDL2.SDL::SDL_LogSetAllPriority(SDL2.SDL/SDL_LogPriority) M: System.Void SDL2.SDL::SDL_LogResetPriorities() M: System.Void SDL2.SDL::SDL_LogGetOutputFunction(SDL2.SDL/SDL_LogOutputFunction&,System.IntPtr&) M: System.Void SDL2.SDL::SDL_LogSetOutputFunction(SDL2.SDL/SDL_LogOutputFunction,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_ShowMessageBox(SDL2.SDL/SDL_MessageBoxData&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_ShowSimpleMessageBox(SDL2.SDL/SDL_MessageBoxFlags,System.String,System.String,System.IntPtr) M: System.Void SDL2.SDL::SDL_VERSION(SDL2.SDL/SDL_version&) M: System.Int32 SDL2.SDL::SDL_VERSIONNUM(System.Int32,System.Int32,System.Int32) M: System.Boolean SDL2.SDL::SDL_VERSION_ATLEAST(System.Int32,System.Int32,System.Int32) M: System.Void SDL2.SDL::SDL_GetVersion(SDL2.SDL/SDL_version&) M: System.String SDL2.SDL::SDL_GetRevision() M: System.Int32 SDL2.SDL::SDL_GetRevisionNumber() M: System.Int32 SDL2.SDL::SDL_WINDOWPOS_UNDEFINED_DISPLAY(System.Int32) M: System.Boolean SDL2.SDL::SDL_WINDOWPOS_ISUNDEFINED(System.Int32) M: System.Int32 SDL2.SDL::SDL_WINDOWPOS_CENTERED_DISPLAY(System.Int32) M: System.Boolean SDL2.SDL::SDL_WINDOWPOS_ISCENTERED(System.Int32) M: System.IntPtr SDL2.SDL::SDL_CreateWindow(System.String,System.Int32,System.Int32,System.Int32,System.Int32,SDL2.SDL/SDL_WindowFlags) M: System.Int32 SDL2.SDL::SDL_CreateWindowAndRenderer(System.Int32,System.Int32,SDL2.SDL/SDL_WindowFlags,System.IntPtr&,System.IntPtr&) M: System.IntPtr SDL2.SDL::SDL_CreateWindowFrom(System.IntPtr) M: System.Void SDL2.SDL::SDL_DestroyWindow(System.IntPtr) M: System.Void SDL2.SDL::SDL_DisableScreenSaver() M: System.Void SDL2.SDL::SDL_EnableScreenSaver() M: System.IntPtr SDL2.SDL::SDL_GetClosestDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&,SDL2.SDL/SDL_DisplayMode&) M: System.Int32 SDL2.SDL::SDL_GetCurrentDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&) M: System.String SDL2.SDL::SDL_GetCurrentVideoDriver() M: System.Int32 SDL2.SDL::SDL_GetDesktopDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&) M: System.String SDL2.SDL::SDL_GetDisplayName(System.Int32) M: System.Int32 SDL2.SDL::SDL_GetDisplayBounds(System.Int32,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_GetDisplayDPI(System.Int32,System.Single&,System.Single&,System.Single&) M: System.Int32 SDL2.SDL::SDL_GetDisplayMode(System.Int32,System.Int32,SDL2.SDL/SDL_DisplayMode&) M: System.Int32 SDL2.SDL::SDL_GetNumDisplayModes(System.Int32) M: System.Int32 SDL2.SDL::SDL_GetNumVideoDisplays() M: System.Int32 SDL2.SDL::SDL_GetNumVideoDrivers() M: System.String SDL2.SDL::SDL_GetVideoDriver(System.Int32) M: System.Single SDL2.SDL::SDL_GetWindowBrightness(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetWindowData(System.IntPtr,System.String) M: System.Int32 SDL2.SDL::SDL_GetWindowDisplayIndex(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GetWindowDisplayMode(System.IntPtr,SDL2.SDL/SDL_DisplayMode&) M: System.UInt32 SDL2.SDL::SDL_GetWindowFlags(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetWindowFromID(System.UInt32) M: System.Int32 SDL2.SDL::SDL_GetWindowGammaRamp(System.IntPtr,System.UInt16[],System.UInt16[],System.UInt16[]) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetWindowGrab(System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetWindowID(System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetWindowPixelFormat(System.IntPtr) M: System.Void SDL2.SDL::SDL_GetWindowMaximumSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_GetWindowMinimumSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_GetWindowPosition(System.IntPtr,System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_GetWindowSize(System.IntPtr,System.Int32&,System.Int32&) M: System.IntPtr SDL2.SDL::SDL_GetWindowSurface(System.IntPtr) M: System.String SDL2.SDL::SDL_GetWindowTitle(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GL_BindTexture(System.IntPtr,System.Single&,System.Single&) M: System.IntPtr SDL2.SDL::SDL_GL_CreateContext(System.IntPtr) M: System.Void SDL2.SDL::SDL_GL_DeleteContext(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GL_GetProcAddress(System.String) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GL_ExtensionSupported(System.String) M: System.Void SDL2.SDL::SDL_GL_ResetAttributes() M: System.Int32 SDL2.SDL::SDL_GL_GetAttribute(SDL2.SDL/SDL_GLattr,System.Int32&) M: System.Int32 SDL2.SDL::SDL_GL_GetSwapInterval() M: System.Int32 SDL2.SDL::SDL_GL_MakeCurrent(System.IntPtr,System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GL_GetCurrentWindow() M: System.IntPtr SDL2.SDL::SDL_GL_GetCurrentContext() M: System.Void SDL2.SDL::SDL_GL_GetDrawableSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_GL_SetAttribute(SDL2.SDL/SDL_GLattr,System.Int32) M: System.Int32 SDL2.SDL::SDL_GL_SetSwapInterval(System.Int32) M: System.Void SDL2.SDL::SDL_GL_SwapWindow(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GL_UnbindTexture(System.IntPtr) M: System.Void SDL2.SDL::SDL_HideWindow(System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IsScreenSaverEnabled() M: System.Void SDL2.SDL::SDL_MaximizeWindow(System.IntPtr) M: System.Void SDL2.SDL::SDL_MinimizeWindow(System.IntPtr) M: System.Void SDL2.SDL::SDL_RaiseWindow(System.IntPtr) M: System.Void SDL2.SDL::SDL_RestoreWindow(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_SetWindowBrightness(System.IntPtr,System.Single) M: System.IntPtr SDL2.SDL::SDL_SetWindowData(System.IntPtr,System.String,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_SetWindowDisplayMode(System.IntPtr,SDL2.SDL/SDL_DisplayMode&) M: System.Int32 SDL2.SDL::SDL_SetWindowFullscreen(System.IntPtr,System.UInt32) M: System.Int32 SDL2.SDL::SDL_SetWindowGammaRamp(System.IntPtr,System.UInt16[],System.UInt16[],System.UInt16[]) M: System.Void SDL2.SDL::SDL_SetWindowGrab(System.IntPtr,SDL2.SDL/SDL_bool) M: System.Void SDL2.SDL::SDL_SetWindowIcon(System.IntPtr,System.IntPtr) M: System.Void SDL2.SDL::SDL_SetWindowMaximumSize(System.IntPtr,System.Int32,System.Int32) M: System.Void SDL2.SDL::SDL_SetWindowMinimumSize(System.IntPtr,System.Int32,System.Int32) M: System.Void SDL2.SDL::SDL_SetWindowPosition(System.IntPtr,System.Int32,System.Int32) M: System.Void SDL2.SDL::SDL_SetWindowSize(System.IntPtr,System.Int32,System.Int32) M: System.Void SDL2.SDL::SDL_SetWindowBordered(System.IntPtr,SDL2.SDL/SDL_bool) M: System.Void SDL2.SDL::SDL_SetWindowTitle(System.IntPtr,System.String) M: System.Void SDL2.SDL::SDL_ShowWindow(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_UpdateWindowSurface(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_UpdateWindowSurfaceRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32) M: System.Int32 SDL2.SDL::SDL_VideoInit(System.String) M: System.Void SDL2.SDL::SDL_VideoQuit() M: System.Int32 SDL2.SDL::SDL_SetWindowHitTest(System.IntPtr,SDL2.SDL/SDL_HitTest,System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetGrabbedWindow() M: System.IntPtr SDL2.SDL::SDL_CreateRenderer(System.IntPtr,System.Int32,SDL2.SDL/SDL_RendererFlags) M: System.IntPtr SDL2.SDL::SDL_CreateSoftwareRenderer(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_CreateTexture(System.IntPtr,System.UInt32,System.Int32,System.Int32,System.Int32) M: System.IntPtr SDL2.SDL::SDL_CreateTextureFromSurface(System.IntPtr,System.IntPtr) M: System.Void SDL2.SDL::SDL_DestroyRenderer(System.IntPtr) M: System.Void SDL2.SDL::SDL_DestroyTexture(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GetNumRenderDrivers() M: System.Int32 SDL2.SDL::SDL_GetRenderDrawBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode&) M: System.Int32 SDL2.SDL::SDL_GetRenderDrawColor(System.IntPtr,System.Byte&,System.Byte&,System.Byte&,System.Byte&) M: System.Int32 SDL2.SDL::SDL_GetRenderDriverInfo(System.Int32,SDL2.SDL/SDL_RendererInfo&) M: System.IntPtr SDL2.SDL::SDL_GetRenderer(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GetRendererInfo(System.IntPtr,SDL2.SDL/SDL_RendererInfo&) M: System.Int32 SDL2.SDL::SDL_GetRendererOutputSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_GetTextureAlphaMod(System.IntPtr,System.Byte&) M: System.Int32 SDL2.SDL::SDL_GetTextureBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode&) M: System.Int32 SDL2.SDL::SDL_GetTextureColorMod(System.IntPtr,System.Byte&,System.Byte&,System.Byte&) M: System.Int32 SDL2.SDL::SDL_LockTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_LockTexture(System.IntPtr,System.IntPtr,System.IntPtr&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_QueryTexture(System.IntPtr,System.UInt32&,System.Int32&,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_RenderClear(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,System.Double,SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.Double,SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Double,SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,System.Double,System.IntPtr,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Double,SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.Double,System.IntPtr,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Double,System.IntPtr,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Double,System.IntPtr,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderDrawLine(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderDrawLines(System.IntPtr,SDL2.SDL/SDL_Point[],System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderDrawPoint(System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderDrawPoints(System.IntPtr,SDL2.SDL/SDL_Point[],System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderDrawRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderDrawRect(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderDrawRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderFillRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderFillRect(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderFillRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32) M: System.Void SDL2.SDL::SDL_RenderGetClipRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Void SDL2.SDL::SDL_RenderGetLogicalSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_RenderGetScale(System.IntPtr,System.Single&,System.Single&) M: System.Int32 SDL2.SDL::SDL_RenderGetViewport(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Void SDL2.SDL::SDL_RenderPresent(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderReadPixels(System.IntPtr,SDL2.SDL/SDL_Rect&,System.UInt32,System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderSetClipRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderSetClipRect(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderSetLogicalSize(System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderSetScale(System.IntPtr,System.Single,System.Single) M: System.Int32 SDL2.SDL::SDL_RenderSetViewport(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_SetRenderDrawBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode) M: System.Int32 SDL2.SDL::SDL_SetRenderDrawColor(System.IntPtr,System.Byte,System.Byte,System.Byte,System.Byte) M: System.Int32 SDL2.SDL::SDL_SetRenderTarget(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_SetTextureAlphaMod(System.IntPtr,System.Byte) M: System.Int32 SDL2.SDL::SDL_SetTextureBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode) M: System.Int32 SDL2.SDL::SDL_SetTextureColorMod(System.IntPtr,System.Byte,System.Byte,System.Byte) M: System.Void SDL2.SDL::SDL_UnlockTexture(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_UpdateTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Int32) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderTargetSupported(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetRenderTarget(System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderIsClipEnabled(System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_DEFINE_PIXELFOURCC(System.Byte,System.Byte,System.Byte,System.Byte) M: System.UInt32 SDL2.SDL::SDL_DEFINE_PIXELFORMAT(SDL2.SDL/SDL_PIXELTYPE_ENUM,SDL2.SDL/SDL_PIXELORDER_ENUM,SDL2.SDL/SDL_PACKEDLAYOUT_ENUM,System.Byte,System.Byte) M: System.Byte SDL2.SDL::SDL_PIXELFLAG(System.UInt32) M: System.Byte SDL2.SDL::SDL_PIXELTYPE(System.UInt32) M: System.Byte SDL2.SDL::SDL_PIXELORDER(System.UInt32) M: System.Byte SDL2.SDL::SDL_PIXELLAYOUT(System.UInt32) M: System.Byte SDL2.SDL::SDL_BITSPERPIXEL(System.UInt32) M: System.Byte SDL2.SDL::SDL_BYTESPERPIXEL(System.UInt32) M: System.Boolean SDL2.SDL::SDL_ISPIXELFORMAT_INDEXED(System.UInt32) M: System.Boolean SDL2.SDL::SDL_ISPIXELFORMAT_ALPHA(System.UInt32) M: System.Boolean SDL2.SDL::SDL_ISPIXELFORMAT_FOURCC(System.UInt32) M: System.IntPtr SDL2.SDL::SDL_AllocFormat(System.UInt32) M: System.IntPtr SDL2.SDL::SDL_AllocPalette(System.Int32) M: System.Void SDL2.SDL::SDL_CalculateGammaRamp(System.Single,System.UInt16[]) M: System.Void SDL2.SDL::SDL_FreeFormat(System.IntPtr) M: System.Void SDL2.SDL::SDL_FreePalette(System.IntPtr) M: System.String SDL2.SDL::SDL_GetPixelFormatName(System.UInt32) M: System.Void SDL2.SDL::SDL_GetRGB(System.UInt32,System.IntPtr,System.Byte&,System.Byte&,System.Byte&) M: System.Void SDL2.SDL::SDL_GetRGBA(System.UInt32,System.IntPtr,System.Byte&,System.Byte&,System.Byte&,System.Byte&) M: System.UInt32 SDL2.SDL::SDL_MapRGB(System.IntPtr,System.Byte,System.Byte,System.Byte) M: System.UInt32 SDL2.SDL::SDL_MapRGBA(System.IntPtr,System.Byte,System.Byte,System.Byte,System.Byte) M: System.UInt32 SDL2.SDL::SDL_MasksToPixelFormatEnum(System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PixelFormatEnumToMasks(System.UInt32,System.Int32&,System.UInt32&,System.UInt32&,System.UInt32&,System.UInt32&) M: System.Int32 SDL2.SDL::SDL_SetPaletteColors(System.IntPtr,SDL2.SDL/SDL_Color[],System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_SetPixelFormatPalette(System.IntPtr,System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PointInRect(SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_EnclosePoints(SDL2.SDL/SDL_Point[],System.Int32,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasIntersection(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IntersectRect(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IntersectRectAndLine(SDL2.SDL/SDL_Rect&,System.Int32&,System.Int32&,System.Int32&,System.Int32&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RectEmpty(SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RectEquals(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: System.Void SDL2.SDL::SDL_UnionRect(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: System.Boolean SDL2.SDL::SDL_MUSTLOCK(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_BlitSurface(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_BlitSurface(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_BlitSurface(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_BlitSurface(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_BlitScaled(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_BlitScaled(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_BlitScaled(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_BlitScaled(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_ConvertPixels(System.Int32,System.Int32,System.UInt32,System.IntPtr,System.Int32,System.UInt32,System.IntPtr,System.Int32) M: System.IntPtr SDL2.SDL::SDL_ConvertSurface(System.IntPtr,System.IntPtr,System.UInt32) M: System.IntPtr SDL2.SDL::SDL_ConvertSurfaceFormat(System.IntPtr,System.UInt32,System.UInt32) M: System.IntPtr SDL2.SDL::SDL_CreateRGBSurface(System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32) M: System.IntPtr SDL2.SDL::SDL_CreateRGBSurfaceFrom(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32) M: System.Int32 SDL2.SDL::SDL_FillRect(System.IntPtr,SDL2.SDL/SDL_Rect&,System.UInt32) M: System.Int32 SDL2.SDL::SDL_FillRect(System.IntPtr,System.IntPtr,System.UInt32) M: System.Int32 SDL2.SDL::SDL_FillRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32,System.UInt32) M: System.Void SDL2.SDL::SDL_FreeSurface(System.IntPtr) M: System.Void SDL2.SDL::SDL_GetClipRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_GetColorKey(System.IntPtr,System.UInt32&) M: System.Int32 SDL2.SDL::SDL_GetSurfaceAlphaMod(System.IntPtr,System.Byte&) M: System.Int32 SDL2.SDL::SDL_GetSurfaceBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode&) M: System.Int32 SDL2.SDL::SDL_GetSurfaceColorMod(System.IntPtr,System.Byte&,System.Byte&,System.Byte&) M: System.IntPtr SDL2.SDL::SDL_LoadBMP(System.String) M: System.Int32 SDL2.SDL::SDL_LockSurface(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_LowerBlit(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_LowerBlitScaled(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_SaveBMP(System.IntPtr,System.String) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_SetClipRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_SetColorKey(System.IntPtr,System.Int32,System.UInt32) M: System.Int32 SDL2.SDL::SDL_SetSurfaceAlphaMod(System.IntPtr,System.Byte) M: System.Int32 SDL2.SDL::SDL_SetSurfaceBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode) M: System.Int32 SDL2.SDL::SDL_SetSurfaceColorMod(System.IntPtr,System.Byte,System.Byte,System.Byte) M: System.Int32 SDL2.SDL::SDL_SetSurfacePalette(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_SetSurfaceRLE(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_SoftStretch(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Void SDL2.SDL::SDL_UnlockSurface(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_UpperBlit(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_UpperBlitScaled(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasClipboardText() M: System.String SDL2.SDL::SDL_GetClipboardText() M: System.Int32 SDL2.SDL::SDL_SetClipboardText(System.String) M: System.Void SDL2.SDL::SDL_PumpEvents() M: System.Int32 SDL2.SDL::SDL_PeepEvents(SDL2.SDL/SDL_Event[],System.Int32,SDL2.SDL/SDL_eventaction,SDL2.SDL/SDL_EventType,SDL2.SDL/SDL_EventType) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasEvent(SDL2.SDL/SDL_EventType) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasEvents(SDL2.SDL/SDL_EventType,SDL2.SDL/SDL_EventType) M: System.Void SDL2.SDL::SDL_FlushEvent(SDL2.SDL/SDL_EventType) M: System.Void SDL2.SDL::SDL_FlushEvents(SDL2.SDL/SDL_EventType,SDL2.SDL/SDL_EventType) M: System.Int32 SDL2.SDL::SDL_PollEvent(SDL2.SDL/SDL_Event&) M: System.Int32 SDL2.SDL::SDL_WaitEvent(SDL2.SDL/SDL_Event&) M: System.Int32 SDL2.SDL::SDL_WaitEventTimeout(SDL2.SDL/SDL_Event&,System.Int32) M: System.Int32 SDL2.SDL::SDL_PushEvent(SDL2.SDL/SDL_Event&) M: System.Void SDL2.SDL::SDL_SetEventFilter(SDL2.SDL/SDL_EventFilter,System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetEventFilter(SDL2.SDL/SDL_EventFilter&,System.IntPtr&) M: System.Void SDL2.SDL::SDL_AddEventWatch(SDL2.SDL/SDL_EventFilter,System.IntPtr) M: System.Void SDL2.SDL::SDL_DelEventWatch(SDL2.SDL/SDL_EventFilter,System.IntPtr) M: System.Void SDL2.SDL::SDL_FilterEvents(SDL2.SDL/SDL_EventFilter,System.IntPtr) M: System.Byte SDL2.SDL::SDL_EventState(SDL2.SDL/SDL_EventType,System.Int32) M: System.Byte SDL2.SDL::SDL_GetEventState(SDL2.SDL/SDL_EventType) M: System.UInt32 SDL2.SDL::SDL_RegisterEvents(System.Int32) M: SDL2.SDL/SDL_Keycode SDL2.SDL::SDL_SCANCODE_TO_KEYCODE(SDL2.SDL/SDL_Scancode) M: System.IntPtr SDL2.SDL::SDL_GetKeyboardFocus() M: System.IntPtr SDL2.SDL::SDL_GetKeyboardState(System.Int32&) M: SDL2.SDL/SDL_Keymod SDL2.SDL::SDL_GetModState() M: System.Void SDL2.SDL::SDL_SetModState(SDL2.SDL/SDL_Keymod) M: SDL2.SDL/SDL_Keycode SDL2.SDL::SDL_GetKeyFromScancode(SDL2.SDL/SDL_Scancode) M: SDL2.SDL/SDL_Scancode SDL2.SDL::SDL_GetScancodeFromKey(SDL2.SDL/SDL_Keycode) M: System.String SDL2.SDL::SDL_GetScancodeName(SDL2.SDL/SDL_Scancode) M: SDL2.SDL/SDL_Scancode SDL2.SDL::SDL_GetScancodeFromName(System.String) M: System.String SDL2.SDL::SDL_GetKeyName(SDL2.SDL/SDL_Keycode) M: SDL2.SDL/SDL_Keycode SDL2.SDL::SDL_GetKeyFromName(System.String) M: System.Void SDL2.SDL::SDL_StartTextInput() M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IsTextInputActive() M: System.Void SDL2.SDL::SDL_StopTextInput() M: System.Void SDL2.SDL::SDL_SetTextInputRect(SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasScreenKeyboardSupport() M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IsScreenKeyboardShown(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetMouseFocus() M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.Int32&,System.Int32&) M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.Int32&) M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.Int32&,System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.Int32&) M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.Int32&) M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetRelativeMouseState(System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_WarpMouseInWindow(System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_WarpMouseGlobal(System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_SetRelativeMouseMode(SDL2.SDL/SDL_bool) M: System.Int32 SDL2.SDL::SDL_CaptureMouse(SDL2.SDL/SDL_bool) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetRelativeMouseMode() M: System.IntPtr SDL2.SDL::SDL_CreateCursor(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32) M: System.IntPtr SDL2.SDL::SDL_CreateColorCursor(System.IntPtr,System.Int32,System.Int32) M: System.IntPtr SDL2.SDL::SDL_CreateSystemCursor(SDL2.SDL/SDL_SystemCursor) M: System.Void SDL2.SDL::SDL_SetCursor(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetCursor() M: System.Void SDL2.SDL::SDL_FreeCursor(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_ShowCursor(System.Int32) M: System.UInt32 SDL2.SDL::SDL_BUTTON(System.UInt32) M: System.Int32 SDL2.SDL::SDL_GetNumTouchDevices() M: System.Int64 SDL2.SDL::SDL_GetTouchDevice(System.Int32) M: System.Int32 SDL2.SDL::SDL_GetNumTouchFingers(System.Int64) M: System.IntPtr SDL2.SDL::SDL_GetTouchFinger(System.Int64,System.Int32) M: System.Void SDL2.SDL::SDL_JoystickClose(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickEventState(System.Int32) M: System.Int16 SDL2.SDL::SDL_JoystickGetAxis(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_JoystickGetBall(System.IntPtr,System.Int32,System.Int32&,System.Int32&) M: System.Byte SDL2.SDL::SDL_JoystickGetButton(System.IntPtr,System.Int32) M: System.Byte SDL2.SDL::SDL_JoystickGetHat(System.IntPtr,System.Int32) M: System.String SDL2.SDL::SDL_JoystickName(System.IntPtr) M: System.String SDL2.SDL::SDL_JoystickNameForIndex(System.Int32) M: System.Int32 SDL2.SDL::SDL_JoystickNumAxes(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickNumBalls(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickNumButtons(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickNumHats(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_JoystickOpen(System.Int32) M: System.Int32 SDL2.SDL::SDL_JoystickOpened(System.Int32) M: System.Void SDL2.SDL::SDL_JoystickUpdate() M: System.Int32 SDL2.SDL::SDL_NumJoysticks() M: System.Guid SDL2.SDL::SDL_JoystickGetDeviceGUID(System.Int32) M: System.Guid SDL2.SDL::SDL_JoystickGetGUID(System.IntPtr) M: System.Void SDL2.SDL::SDL_JoystickGetGUIDString(System.Guid,System.Byte[],System.Int32) M: System.Guid SDL2.SDL::SDL_JoystickGetGUIDFromString(System.String) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_JoystickGetAttached(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickInstanceID(System.IntPtr) M: SDL2.SDL/SDL_JoystickPowerLevel SDL2.SDL::SDL_JoystickCurrentPowerLevel(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_JoystickFromInstanceID(System.Int32) M: System.Int32 SDL2.SDL::SDL_GameControllerAddMapping(System.String) M: System.Int32 SDL2.SDL::SDL_GameControllerAddMappingsFromFile(System.String) M: System.String SDL2.SDL::SDL_GameControllerMappingForGUID(System.Guid) M: System.String SDL2.SDL::SDL_GameControllerMapping(System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IsGameController(System.Int32) M: System.String SDL2.SDL::SDL_GameControllerNameForIndex(System.Int32) M: System.IntPtr SDL2.SDL::SDL_GameControllerOpen(System.Int32) M: System.String SDL2.SDL::SDL_GameControllerName(System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GameControllerGetAttached(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GameControllerGetJoystick(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GameControllerEventState(System.Int32) M: System.Void SDL2.SDL::SDL_GameControllerUpdate() M: SDL2.SDL/SDL_GameControllerAxis SDL2.SDL::SDL_GameControllerGetAxisFromString(System.String) M: System.String SDL2.SDL::SDL_GameControllerGetStringForAxis(SDL2.SDL/SDL_GameControllerAxis) M: SDL2.SDL/SDL_GameControllerButtonBind SDL2.SDL::SDL_GameControllerGetBindForAxis(System.IntPtr,SDL2.SDL/SDL_GameControllerAxis) M: System.Int16 SDL2.SDL::SDL_GameControllerGetAxis(System.IntPtr,SDL2.SDL/SDL_GameControllerAxis) M: SDL2.SDL/SDL_GameControllerButton SDL2.SDL::SDL_GameControllerGetButtonFromString(System.String) M: System.String SDL2.SDL::SDL_GameControllerGetStringForButton(SDL2.SDL/SDL_GameControllerButton) M: SDL2.SDL/SDL_GameControllerButtonBind SDL2.SDL::SDL_GameControllerGetBindForButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton) M: System.Byte SDL2.SDL::SDL_GameControllerGetButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton) M: System.Void SDL2.SDL::SDL_GameControllerClose(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GameControllerFromInstanceID(System.Int32) M: System.Void SDL2.SDL::SDL_HapticClose(System.IntPtr) M: System.Void SDL2.SDL::SDL_HapticDestroyEffect(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticEffectSupported(System.IntPtr,SDL2.SDL/SDL_HapticEffect&) M: System.Int32 SDL2.SDL::SDL_HapticGetEffectStatus(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticIndex(System.IntPtr) M: System.String SDL2.SDL::SDL_HapticName(System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticNewEffect(System.IntPtr,SDL2.SDL/SDL_HapticEffect&) M: System.Int32 SDL2.SDL::SDL_HapticNumAxes(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticNumEffects(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticNumEffectsPlaying(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_HapticOpen(System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticOpened(System.Int32) M: System.IntPtr SDL2.SDL::SDL_HapticOpenFromJoystick(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_HapticOpenFromMouse() M: System.Int32 SDL2.SDL::SDL_HapticPause(System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_HapticQuery(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticRumbleInit(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticRumblePlay(System.IntPtr,System.Single,System.UInt32) M: System.Int32 SDL2.SDL::SDL_HapticRumbleStop(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticRumbleSupported(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticRunEffect(System.IntPtr,System.Int32,System.UInt32) M: System.Int32 SDL2.SDL::SDL_HapticSetAutocenter(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticSetGain(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticStopAll(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticStopEffect(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticUnpause(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticUpdateEffect(System.IntPtr,System.Int32,SDL2.SDL/SDL_HapticEffect&) M: System.Int32 SDL2.SDL::SDL_JoystickIsHaptic(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_MouseIsHaptic() M: System.Int32 SDL2.SDL::SDL_NumHaptics() M: System.UInt16 SDL2.SDL::SDL_AUDIO_BITSIZE(System.UInt16) M: System.Boolean SDL2.SDL::SDL_AUDIO_ISFLOAT(System.UInt16) M: System.Boolean SDL2.SDL::SDL_AUDIO_ISBIGENDIAN(System.UInt16) M: System.Boolean SDL2.SDL::SDL_AUDIO_ISSIGNED(System.UInt16) M: System.Boolean SDL2.SDL::SDL_AUDIO_ISINT(System.UInt16) M: System.Boolean SDL2.SDL::SDL_AUDIO_ISLITTLEENDIAN(System.UInt16) M: System.Boolean SDL2.SDL::SDL_AUDIO_ISUNSIGNED(System.UInt16) M: System.Int32 SDL2.SDL::SDL_AudioDeviceConnected(System.UInt32) M: System.Int32 SDL2.SDL::SDL_AudioInit(System.String) M: System.Void SDL2.SDL::SDL_AudioQuit() M: System.Void SDL2.SDL::SDL_CloseAudio() M: System.Void SDL2.SDL::SDL_CloseAudioDevice(System.UInt32) M: System.Void SDL2.SDL::SDL_FreeWAV(System.IntPtr) M: System.String SDL2.SDL::SDL_GetAudioDeviceName(System.Int32,System.Int32) M: SDL2.SDL/SDL_AudioStatus SDL2.SDL::SDL_GetAudioDeviceStatus(System.UInt32) M: System.String SDL2.SDL::SDL_GetAudioDriver(System.Int32) M: SDL2.SDL/SDL_AudioStatus SDL2.SDL::SDL_GetAudioStatus() M: System.String SDL2.SDL::SDL_GetCurrentAudioDriver() M: System.Int32 SDL2.SDL::SDL_GetNumAudioDevices(System.Int32) M: System.Int32 SDL2.SDL::SDL_GetNumAudioDrivers() M: SDL2.SDL/SDL_AudioSpec SDL2.SDL::SDL_LoadWAV(System.String,SDL2.SDL/SDL_AudioSpec&,System.IntPtr&,System.UInt32&) M: System.Void SDL2.SDL::SDL_LockAudio() M: System.Void SDL2.SDL::SDL_LockAudioDevice(System.UInt32) M: System.Void SDL2.SDL::SDL_MixAudio(System.Byte[],System.Byte[],System.UInt32,System.Int32) M: System.Void SDL2.SDL::SDL_MixAudioFormat(System.Byte[],System.Byte[],System.UInt16,System.UInt32,System.Int32) M: System.Int32 SDL2.SDL::SDL_OpenAudio(SDL2.SDL/SDL_AudioSpec&,SDL2.SDL/SDL_AudioSpec&) M: System.UInt32 SDL2.SDL::SDL_OpenAudioDevice(System.String,System.Int32,SDL2.SDL/SDL_AudioSpec&,SDL2.SDL/SDL_AudioSpec&,System.Int32) M: System.Void SDL2.SDL::SDL_PauseAudio(System.Int32) M: System.Void SDL2.SDL::SDL_PauseAudioDevice(System.UInt32,System.Int32) M: System.Void SDL2.SDL::SDL_UnlockAudio() M: System.Void SDL2.SDL::SDL_UnlockAudioDevice(System.UInt32) M: System.Int32 SDL2.SDL::SDL_QueueAudio(System.UInt32,System.IntPtr,System.UInt32) M: System.UInt32 SDL2.SDL::SDL_GetQueuedAudioSize(System.UInt32) M: System.Void SDL2.SDL::SDL_ClearQueuedAudio(System.UInt32) M: System.Boolean SDL2.SDL::SDL_TICKS_PASSED(System.UInt32,System.UInt32) M: System.Void SDL2.SDL::SDL_Delay(System.UInt32) M: System.UInt32 SDL2.SDL::SDL_GetTicks() M: System.UInt64 SDL2.SDL::SDL_GetPerformanceCounter() M: System.UInt64 SDL2.SDL::SDL_GetPerformanceFrequency() M: System.Int32 SDL2.SDL::SDL_AddTimer(System.UInt32,SDL2.SDL/SDL_TimerCallback,System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RemoveTimer(System.Int32) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetWindowWMInfo(System.IntPtr,SDL2.SDL/SDL_SysWMinfo&) M: System.String SDL2.SDL::SDL_GetBasePath() M: System.String SDL2.SDL::SDL_GetPrefPath(System.String,System.String) M: SDL2.SDL/SDL_PowerState SDL2.SDL::SDL_GetPowerInfo(System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_GetCPUCount() M: System.Int32 SDL2.SDL::SDL_GetSystemRAM() T: SDL2.SDL/SDL_bool T: SDL2.SDL/SDL_HintPriority T: SDL2.SDL/SDL_LogPriority T: SDL2.SDL/SDL_LogOutputFunction T: SDL2.SDL/SDL_MessageBoxFlags T: SDL2.SDL/SDL_MessageBoxButtonFlags T: SDL2.SDL/SDL_MessageBoxButtonData T: SDL2.SDL/SDL_MessageBoxColor T: SDL2.SDL/SDL_MessageBoxColorType T: SDL2.SDL/SDL_MessageBoxColorScheme T: SDL2.SDL/SDL_MessageBoxData T: SDL2.SDL/SDL_version T: SDL2.SDL/SDL_BlendMode T: SDL2.SDL/SDL_GLattr T: SDL2.SDL/SDL_GLprofile T: SDL2.SDL/SDL_GLcontext T: SDL2.SDL/SDL_WindowEventID T: SDL2.SDL/SDL_WindowFlags T: SDL2.SDL/SDL_HitTestResult T: SDL2.SDL/SDL_DisplayMode T: SDL2.SDL/SDL_HitTest T: SDL2.SDL/SDL_RendererFlags T: SDL2.SDL/SDL_RendererFlip T: SDL2.SDL/SDL_TextureAccess T: SDL2.SDL/SDL_TextureModulate T: SDL2.SDL/SDL_RendererInfo T: SDL2.SDL/SDL_PIXELTYPE_ENUM T: SDL2.SDL/SDL_PIXELORDER_ENUM T: SDL2.SDL/SDL_PACKEDLAYOUT_ENUM T: SDL2.SDL/SDL_Color T: SDL2.SDL/SDL_Palette T: SDL2.SDL/SDL_PixelFormat T: SDL2.SDL/SDL_Point T: SDL2.SDL/SDL_Rect T: SDL2.SDL/SDL_Surface T: SDL2.SDL/SDL_EventType T: SDL2.SDL/SDL_MouseWheelDirection T: SDL2.SDL/SDL_GenericEvent T: SDL2.SDL/SDL_WindowEvent T: SDL2.SDL/SDL_KeyboardEvent T: SDL2.SDL/SDL_TextEditingEvent T: SDL2.SDL/SDL_TextInputEvent T: SDL2.SDL/SDL_MouseMotionEvent T: SDL2.SDL/SDL_MouseButtonEvent T: SDL2.SDL/SDL_MouseWheelEvent T: SDL2.SDL/SDL_JoyAxisEvent T: SDL2.SDL/SDL_JoyBallEvent T: SDL2.SDL/SDL_JoyHatEvent T: SDL2.SDL/SDL_JoyButtonEvent T: SDL2.SDL/SDL_JoyDeviceEvent T: SDL2.SDL/SDL_ControllerAxisEvent T: SDL2.SDL/SDL_ControllerButtonEvent T: SDL2.SDL/SDL_ControllerDeviceEvent T: SDL2.SDL/SDL_TouchFingerEvent T: SDL2.SDL/SDL_MultiGestureEvent T: SDL2.SDL/SDL_DollarGestureEvent T: SDL2.SDL/SDL_DropEvent T: SDL2.SDL/SDL_QuitEvent T: SDL2.SDL/SDL_UserEvent T: SDL2.SDL/SDL_SysWMEvent T: SDL2.SDL/SDL_Event T: SDL2.SDL/SDL_EventFilter T: SDL2.SDL/SDL_eventaction T: SDL2.SDL/SDL_Scancode T: SDL2.SDL/SDL_Keycode T: SDL2.SDL/SDL_Keymod T: SDL2.SDL/SDL_Keysym T: SDL2.SDL/SDL_SystemCursor T: SDL2.SDL/SDL_Finger T: SDL2.SDL/SDL_JoystickPowerLevel T: SDL2.SDL/SDL_GameControllerBindType T: SDL2.SDL/SDL_GameControllerAxis T: SDL2.SDL/SDL_GameControllerButton T: SDL2.SDL/INTERNAL_GameControllerButtonBind_hat T: SDL2.SDL/SDL_GameControllerButtonBind T: SDL2.SDL/SDL_HapticDirection T: SDL2.SDL/SDL_HapticConstant T: SDL2.SDL/SDL_HapticPeriodic T: SDL2.SDL/SDL_HapticCondition T: SDL2.SDL/SDL_HapticRamp T: SDL2.SDL/SDL_HapticLeftRight T: SDL2.SDL/SDL_HapticCustom T: SDL2.SDL/SDL_HapticEffect T: SDL2.SDL/SDL_AudioStatus T: SDL2.SDL/SDL_AudioSpec T: SDL2.SDL/SDL_AudioCallback T: SDL2.SDL/SDL_TimerCallback T: SDL2.SDL/SDL_SYSWM_TYPE T: SDL2.SDL/INTERNAL_windows_wminfo T: SDL2.SDL/INTERNAL_winrt_wminfo T: SDL2.SDL/INTERNAL_x11_wminfo T: SDL2.SDL/INTERNAL_directfb_wminfo T: SDL2.SDL/INTERNAL_cocoa_wminfo T: SDL2.SDL/INTERNAL_uikit_wminfo T: SDL2.SDL/INTERNAL_wayland_wminfo T: SDL2.SDL/INTERNAL_mir_wminfo T: SDL2.SDL/INTERNAL_android_wminfo T: SDL2.SDL/INTERNAL_SysWMDriverUnion T: SDL2.SDL/SDL_SysWMinfo T: SDL2.SDL/SDL_PowerState T: SDL2.SDL_image M: System.Void SDL2.SDL_image::SDL_IMAGE_VERSION(SDL2.SDL/SDL_version&) M: SDL2.SDL/SDL_version SDL2.SDL_image::IMG_LinkedVersion() M: System.Int32 SDL2.SDL_image::IMG_Init(SDL2.SDL_image/IMG_InitFlags) M: System.Void SDL2.SDL_image::IMG_Quit() M: System.IntPtr SDL2.SDL_image::IMG_Load(System.String) M: System.IntPtr SDL2.SDL_image::IMG_Load_RW(System.IntPtr,System.Int32) M: System.IntPtr SDL2.SDL_image::IMG_LoadTyped_RW(System.IntPtr,System.Int32,System.String) M: System.IntPtr SDL2.SDL_image::IMG_LoadTexture(System.IntPtr,System.String) M: System.IntPtr SDL2.SDL_image::IMG_LoadTexture_RW(System.IntPtr,System.IntPtr,System.Int32) M: System.IntPtr SDL2.SDL_image::IMG_LoadTextureTyped_RW(System.IntPtr,System.IntPtr,System.Int32,System.String) M: System.Int32 SDL2.SDL_image::IMG_InvertAlpha(System.Int32) M: System.IntPtr SDL2.SDL_image::IMG_ReadXPMFromArray(System.String[]) M: System.Int32 SDL2.SDL_image::IMG_SavePNG(System.IntPtr,System.String) M: System.Int32 SDL2.SDL_image::IMG_SavePNG_RW(System.IntPtr,System.IntPtr,System.Int32) T: SDL2.SDL_image/IMG_InitFlags T: SDL2.SDL_mixer M: System.Void SDL2.SDL_mixer::SDL_MIXER_VERSION(SDL2.SDL/SDL_version&) M: SDL2.SDL/SDL_version SDL2.SDL_mixer::MIX_Linked_Version() M: System.Int32 SDL2.SDL_mixer::Mix_Init(SDL2.SDL_mixer/MIX_InitFlags) M: System.Void SDL2.SDL_mixer::Mix_Quit() M: System.Int32 SDL2.SDL_mixer::Mix_OpenAudio(System.Int32,System.UInt16,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_AllocateChannels(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_QuerySpec(System.Int32&,System.UInt16&,System.Int32&) M: System.IntPtr SDL2.SDL_mixer::Mix_LoadWAV_RW(System.IntPtr,System.Int32) M: System.IntPtr SDL2.SDL_mixer::Mix_LoadWAV(System.String) M: System.IntPtr SDL2.SDL_mixer::Mix_LoadMUS(System.String) M: System.IntPtr SDL2.SDL_mixer::Mix_QuickLoad_WAV(System.Byte[]) M: System.IntPtr SDL2.SDL_mixer::Mix_QuickLoad_RAW(System.Byte[],System.UInt32) M: System.Void SDL2.SDL_mixer::Mix_FreeChunk(System.IntPtr) M: System.Void SDL2.SDL_mixer::Mix_FreeMusic(System.IntPtr) M: System.Int32 SDL2.SDL_mixer::Mix_GetNumChunkDecoders() M: System.String SDL2.SDL_mixer::Mix_GetChunkDecoder(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GetNumMusicDecoders() M: System.String SDL2.SDL_mixer::Mix_GetMusicDecoder(System.Int32) M: SDL2.SDL_mixer/Mix_MusicType SDL2.SDL_mixer::Mix_GetMusicType(System.IntPtr) M: System.Void SDL2.SDL_mixer::Mix_SetPostMix(SDL2.SDL_mixer/MixFuncDelegate,System.IntPtr) M: System.Void SDL2.SDL_mixer::Mix_HookMusic(SDL2.SDL_mixer/MixFuncDelegate,System.IntPtr) M: System.Void SDL2.SDL_mixer::Mix_HookMusicFinished(SDL2.SDL_mixer/MusicFinishedDelegate) M: System.IntPtr SDL2.SDL_mixer::Mix_GetMusicHookData() M: System.Void SDL2.SDL_mixer::Mix_ChannelFinished(SDL2.SDL_mixer/ChannelFinishedDelegate) M: System.Int32 SDL2.SDL_mixer::Mix_RegisterEffect(System.Int32,SDL2.SDL_mixer/Mix_EffectFunc_t,SDL2.SDL_mixer/Mix_EffectDone_t,System.IntPtr) M: System.Int32 SDL2.SDL_mixer::Mix_UnregisterEffect(System.Int32,SDL2.SDL_mixer/Mix_EffectFunc_t) M: System.Int32 SDL2.SDL_mixer::Mix_UnregisterAllEffects(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_SetPanning(System.Int32,System.Byte,System.Byte) M: System.Int32 SDL2.SDL_mixer::Mix_SetPosition(System.Int32,System.Int16,System.Byte) M: System.Int32 SDL2.SDL_mixer::Mix_SetDistance(System.Int32,System.Byte) M: System.Int32 SDL2.SDL_mixer::Mix_SetReverseStereo(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_ReserveChannels(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupChannel(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupChannels(System.Int32,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupAvailable(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupCount(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupOldest(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupNewer(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_PlayChannel(System.Int32,System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_PlayChannelTimed(System.Int32,System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_PlayMusic(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeInMusic(System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeInMusicPos(System.IntPtr,System.Int32,System.Int32,System.Double) M: System.Int32 SDL2.SDL_mixer::Mix_FadeInChannel(System.Int32,System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeInChannelTimed(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_Volume(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_VolumeChunk(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_VolumeMusic(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_HaltChannel(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_HaltGroup(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_HaltMusic() M: System.Int32 SDL2.SDL_mixer::Mix_ExpireChannel(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeOutChannel(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeOutGroup(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeOutMusic(System.Int32) M: SDL2.SDL_mixer/Mix_Fading SDL2.SDL_mixer::Mix_FadingMusic() M: SDL2.SDL_mixer/Mix_Fading SDL2.SDL_mixer::Mix_FadingChannel(System.Int32) M: System.Void SDL2.SDL_mixer::Mix_Pause(System.Int32) M: System.Void SDL2.SDL_mixer::Mix_Resume(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_Paused(System.Int32) M: System.Void SDL2.SDL_mixer::Mix_PauseMusic() M: System.Void SDL2.SDL_mixer::Mix_ResumeMusic() M: System.Void SDL2.SDL_mixer::Mix_RewindMusic() M: System.Int32 SDL2.SDL_mixer::Mix_PausedMusic() M: System.Int32 SDL2.SDL_mixer::Mix_SetMusicPosition(System.Double) M: System.Int32 SDL2.SDL_mixer::Mix_Playing(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_PlayingMusic() M: System.Int32 SDL2.SDL_mixer::Mix_SetMusicCMD(System.String) M: System.Int32 SDL2.SDL_mixer::Mix_SetSynchroValue(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GetSynchroValue() M: System.Int32 SDL2.SDL_mixer::Mix_SetSoundFonts(System.String) M: System.String SDL2.SDL_mixer::Mix_GetSoundFonts() M: System.Int32 SDL2.SDL_mixer::Mix_EachSoundFont(SDL2.SDL_mixer/SoundFontDelegate,System.IntPtr) M: System.IntPtr SDL2.SDL_mixer::Mix_GetChunk(System.Int32) M: System.Void SDL2.SDL_mixer::Mix_CloseAudio() T: SDL2.SDL_mixer/MIX_InitFlags T: SDL2.SDL_mixer/Mix_Fading T: SDL2.SDL_mixer/Mix_MusicType T: SDL2.SDL_mixer/Mix_EffectFunc_t T: SDL2.SDL_mixer/Mix_EffectDone_t T: SDL2.SDL_ttf M: System.Void SDL2.SDL_ttf::SDL_TTF_VERSION(SDL2.SDL/SDL_version&) M: SDL2.SDL/SDL_version SDL2.SDL_ttf::TTF_LinkedVersion() M: System.Void SDL2.SDL_ttf::TTF_ByteSwappedUNICODE(System.Int32) M: System.Int32 SDL2.SDL_ttf::TTF_Init() M: System.IntPtr SDL2.SDL_ttf::TTF_OpenFont(System.String,System.Int32) M: System.IntPtr SDL2.SDL_ttf::TTF_OpenFontRW(System.IntPtr,System.Int32,System.Int32) M: System.IntPtr SDL2.SDL_ttf::TTF_OpenFontIndex(System.String,System.Int32,System.Int64) M: System.IntPtr SDL2.SDL_ttf::TTF_OpenFontIndexRW(System.IntPtr,System.Int32,System.Int32,System.Int64) M: System.Int32 SDL2.SDL_ttf::TTF_GetFontStyle(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_SetFontStyle(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_ttf::TTF_GetFontOutline(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_SetFontOutline(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_ttf::TTF_GetFontHinting(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_SetFontHinting(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_ttf::TTF_FontHeight(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_FontAscent(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_FontDescent(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_FontLineSkip(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_GetFontKerning(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_SetFontKerning(System.IntPtr,System.Int32) M: System.Int64 SDL2.SDL_ttf::TTF_FontFaces(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_FontFaceIsFixedWidth(System.IntPtr) M: System.String SDL2.SDL_ttf::TTF_FontFaceFamilyName(System.IntPtr) M: System.String SDL2.SDL_ttf::TTF_FontFaceStyleName(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_GlyphIsProvided(System.IntPtr,System.UInt16) M: System.Int32 SDL2.SDL_ttf::TTF_GlyphMetrics(System.IntPtr,System.UInt16,System.Int32&,System.Int32&,System.Int32&,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL_ttf::TTF_SizeText(System.IntPtr,System.String,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL_ttf::TTF_SizeUTF8(System.IntPtr,System.String,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL_ttf::TTF_SizeUNICODE(System.IntPtr,System.String,System.Int32&,System.Int32&) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderText_Solid(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUTF8_Solid(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUNICODE_Solid(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderGlyph_Solid(System.IntPtr,System.UInt16,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderText_Shaded(System.IntPtr,System.String,SDL2.SDL/SDL_Color,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUTF8_Shaded(System.IntPtr,System.String,SDL2.SDL/SDL_Color,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUNICODE_Shaded(System.IntPtr,System.String,SDL2.SDL/SDL_Color,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderGlyph_Shaded(System.IntPtr,System.UInt16,SDL2.SDL/SDL_Color,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderText_Blended(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUTF8_Blended(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUNICODE_Blended(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderText_Blended_Wrapped(System.IntPtr,System.String,SDL2.SDL/SDL_Color,System.UInt32) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUTF8_Blended_Wrapped(System.IntPtr,System.String,SDL2.SDL/SDL_Color,System.UInt32) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUNICODE_Blended_Wrapped(System.IntPtr,System.String,SDL2.SDL/SDL_Color,System.UInt32) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderGlyph_Blended(System.IntPtr,System.UInt16,SDL2.SDL/SDL_Color) M: System.Void SDL2.SDL_ttf::TTF_CloseFont(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_Quit() M: System.Int32 SDL2.SDL_ttf::TTF_WasInit() M: System.Int32 SDL2.SDL_ttf::SDL_GetFontKerningSize(System.IntPtr,System.Int32,System.Int32) R: Gendarme.Rules.Design.AvoidRefAndOutParametersRule M: System.Int32 SDL2.SDL::SDL_ShowMessageBox(SDL2.SDL/SDL_MessageBoxData&,System.Int32&) M: System.Void SDL2.SDL::SDL_VERSION(SDL2.SDL/SDL_version&) M: SDL2.SDL/SDL_AudioSpec SDL2.SDL::SDL_LoadWAV(System.String,SDL2.SDL/SDL_AudioSpec&,System.IntPtr&,System.UInt32&) M: System.Void SDL2.SDL_image::SDL_IMAGE_VERSION(SDL2.SDL/SDL_version&) M: System.Void SDL2.SDL_mixer::SDL_MIXER_VERSION(SDL2.SDL/SDL_version&) M: System.Void SDL2.SDL_ttf::SDL_TTF_VERSION(SDL2.SDL/SDL_version&) R: Gendarme.Rules.Performance.AvoidUnneededFieldInitializationRule M: System.Void SDL2.SDL::.cctor() R: Gendarme.Rules.Performance.AvoidUnsealedUninheritedInternalTypeRule T: SDL2.LPUtf8StrMarshaler R: Gendarme.Rules.Performance.AvoidUnusedPrivateFieldsRule T: SDL2.SDL/SDL_WindowEvent T: SDL2.SDL/SDL_KeyboardEvent T: SDL2.SDL/SDL_MouseMotionEvent T: SDL2.SDL/SDL_MouseButtonEvent T: SDL2.SDL/SDL_JoyAxisEvent T: SDL2.SDL/SDL_JoyBallEvent T: SDL2.SDL/SDL_JoyHatEvent T: SDL2.SDL/SDL_JoyButtonEvent T: SDL2.SDL/SDL_ControllerAxisEvent T: SDL2.SDL/SDL_ControllerButtonEvent R: Gendarme.Rules.BadPractice.AvoidVisibleConstantFieldRule T: SDL2.SDL T: SDL2.SDL_image T: SDL2.SDL_mixer T: SDL2.SDL_ttf R: Gendarme.Rules.Design.AvoidVisibleFieldsRule T: SDL2.SDL/SDL_MessageBoxButtonData T: SDL2.SDL/SDL_MessageBoxColor T: SDL2.SDL/SDL_MessageBoxColorScheme T: SDL2.SDL/SDL_MessageBoxData T: SDL2.SDL/SDL_version T: SDL2.SDL/SDL_DisplayMode T: SDL2.SDL/SDL_RendererInfo T: SDL2.SDL/SDL_Color T: SDL2.SDL/SDL_Palette T: SDL2.SDL/SDL_PixelFormat T: SDL2.SDL/SDL_Point T: SDL2.SDL/SDL_Rect T: SDL2.SDL/SDL_Surface T: SDL2.SDL/SDL_GenericEvent T: SDL2.SDL/SDL_WindowEvent T: SDL2.SDL/SDL_KeyboardEvent T: SDL2.SDL/SDL_TextEditingEvent T: SDL2.SDL/SDL_TextInputEvent T: SDL2.SDL/SDL_MouseMotionEvent T: SDL2.SDL/SDL_MouseButtonEvent T: SDL2.SDL/SDL_MouseWheelEvent T: SDL2.SDL/SDL_JoyAxisEvent T: SDL2.SDL/SDL_JoyBallEvent T: SDL2.SDL/SDL_JoyHatEvent T: SDL2.SDL/SDL_JoyButtonEvent T: SDL2.SDL/SDL_JoyDeviceEvent T: SDL2.SDL/SDL_ControllerAxisEvent T: SDL2.SDL/SDL_ControllerButtonEvent T: SDL2.SDL/SDL_ControllerDeviceEvent T: SDL2.SDL/SDL_TouchFingerEvent T: SDL2.SDL/SDL_MultiGestureEvent T: SDL2.SDL/SDL_DollarGestureEvent T: SDL2.SDL/SDL_DropEvent T: SDL2.SDL/SDL_QuitEvent T: SDL2.SDL/SDL_UserEvent T: SDL2.SDL/SDL_SysWMEvent T: SDL2.SDL/SDL_Event T: SDL2.SDL/SDL_Keysym T: SDL2.SDL/SDL_Finger T: SDL2.SDL/INTERNAL_GameControllerButtonBind_hat T: SDL2.SDL/SDL_GameControllerButtonBind T: SDL2.SDL/SDL_HapticDirection T: SDL2.SDL/SDL_HapticConstant T: SDL2.SDL/SDL_HapticPeriodic T: SDL2.SDL/SDL_HapticCondition T: SDL2.SDL/SDL_HapticRamp T: SDL2.SDL/SDL_HapticLeftRight T: SDL2.SDL/SDL_HapticCustom T: SDL2.SDL/SDL_HapticEffect T: SDL2.SDL/SDL_AudioSpec T: SDL2.SDL/INTERNAL_windows_wminfo T: SDL2.SDL/INTERNAL_winrt_wminfo T: SDL2.SDL/INTERNAL_x11_wminfo T: SDL2.SDL/INTERNAL_directfb_wminfo T: SDL2.SDL/INTERNAL_cocoa_wminfo T: SDL2.SDL/INTERNAL_uikit_wminfo T: SDL2.SDL/INTERNAL_wayland_wminfo T: SDL2.SDL/INTERNAL_mir_wminfo T: SDL2.SDL/INTERNAL_android_wminfo T: SDL2.SDL/INTERNAL_SysWMDriverUnion T: SDL2.SDL/SDL_SysWMinfo R: Gendarme.Rules.Design.AvoidVisibleNestedTypesRule T: SDL2.SDL/SDL_bool T: SDL2.SDL/SDL_HintPriority T: SDL2.SDL/SDL_LogPriority T: SDL2.SDL/SDL_LogOutputFunction T: SDL2.SDL/SDL_MessageBoxFlags T: SDL2.SDL/SDL_MessageBoxButtonFlags T: SDL2.SDL/SDL_MessageBoxButtonData T: SDL2.SDL/SDL_MessageBoxColor T: SDL2.SDL/SDL_MessageBoxColorType T: SDL2.SDL/SDL_MessageBoxColorScheme T: SDL2.SDL/SDL_MessageBoxData T: SDL2.SDL/SDL_version T: SDL2.SDL/SDL_BlendMode T: SDL2.SDL/SDL_GLattr T: SDL2.SDL/SDL_GLprofile T: SDL2.SDL/SDL_GLcontext T: SDL2.SDL/SDL_WindowEventID T: SDL2.SDL/SDL_WindowFlags T: SDL2.SDL/SDL_HitTestResult T: SDL2.SDL/SDL_DisplayMode T: SDL2.SDL/SDL_HitTest T: SDL2.SDL/SDL_RendererFlags T: SDL2.SDL/SDL_RendererFlip T: SDL2.SDL/SDL_TextureAccess T: SDL2.SDL/SDL_TextureModulate T: SDL2.SDL/SDL_RendererInfo T: SDL2.SDL/SDL_RendererInfo/__FixedBuffer0 T: SDL2.SDL/SDL_PIXELTYPE_ENUM T: SDL2.SDL/SDL_PIXELORDER_ENUM T: SDL2.SDL/SDL_PACKEDLAYOUT_ENUM T: SDL2.SDL/SDL_Color T: SDL2.SDL/SDL_Palette T: SDL2.SDL/SDL_PixelFormat T: SDL2.SDL/SDL_Point T: SDL2.SDL/SDL_Rect T: SDL2.SDL/SDL_Surface T: SDL2.SDL/SDL_EventType T: SDL2.SDL/SDL_MouseWheelDirection T: SDL2.SDL/SDL_GenericEvent T: SDL2.SDL/SDL_WindowEvent T: SDL2.SDL/SDL_KeyboardEvent T: SDL2.SDL/SDL_TextEditingEvent T: SDL2.SDL/SDL_TextEditingEvent/__FixedBuffer1 T: SDL2.SDL/SDL_TextInputEvent T: SDL2.SDL/SDL_TextInputEvent/__FixedBuffer2 T: SDL2.SDL/SDL_MouseMotionEvent T: SDL2.SDL/SDL_MouseButtonEvent T: SDL2.SDL/SDL_MouseWheelEvent T: SDL2.SDL/SDL_JoyAxisEvent T: SDL2.SDL/SDL_JoyBallEvent T: SDL2.SDL/SDL_JoyHatEvent T: SDL2.SDL/SDL_JoyButtonEvent T: SDL2.SDL/SDL_JoyDeviceEvent T: SDL2.SDL/SDL_ControllerAxisEvent T: SDL2.SDL/SDL_ControllerButtonEvent T: SDL2.SDL/SDL_ControllerDeviceEvent T: SDL2.SDL/SDL_TouchFingerEvent T: SDL2.SDL/SDL_MultiGestureEvent T: SDL2.SDL/SDL_DollarGestureEvent T: SDL2.SDL/SDL_DropEvent T: SDL2.SDL/SDL_QuitEvent T: SDL2.SDL/SDL_UserEvent T: SDL2.SDL/SDL_SysWMEvent T: SDL2.SDL/SDL_Event T: SDL2.SDL/SDL_EventFilter T: SDL2.SDL/SDL_eventaction T: SDL2.SDL/SDL_Scancode T: SDL2.SDL/SDL_Keycode T: SDL2.SDL/SDL_Keymod T: SDL2.SDL/SDL_Keysym T: SDL2.SDL/SDL_SystemCursor T: SDL2.SDL/SDL_Finger T: SDL2.SDL/SDL_JoystickPowerLevel T: SDL2.SDL/SDL_GameControllerBindType T: SDL2.SDL/SDL_GameControllerAxis T: SDL2.SDL/SDL_GameControllerButton T: SDL2.SDL/INTERNAL_GameControllerButtonBind_hat T: SDL2.SDL/SDL_GameControllerButtonBind T: SDL2.SDL/SDL_HapticDirection T: SDL2.SDL/SDL_HapticDirection/__FixedBuffer3 T: SDL2.SDL/SDL_HapticConstant T: SDL2.SDL/SDL_HapticPeriodic T: SDL2.SDL/SDL_HapticCondition T: SDL2.SDL/SDL_HapticCondition/__FixedBuffer4 T: SDL2.SDL/SDL_HapticCondition/__FixedBuffer5 T: SDL2.SDL/SDL_HapticCondition/__FixedBuffer6 T: SDL2.SDL/SDL_HapticCondition/__FixedBuffer7 T: SDL2.SDL/SDL_HapticCondition/__FixedBuffer8 T: SDL2.SDL/SDL_HapticCondition/
__FixedBuffer9 T: SDL2.SDL/SDL_HapticRamp T: SDL2.SDL/SDL_HapticLeftRight T: SDL2.SDL/SDL_HapticCustom T: SDL2.SDL/SDL_HapticEffect T: SDL2.SDL/SDL_AudioStatus T: SDL2.SDL/SDL_AudioSpec T: SDL2.SDL/SDL_AudioCallback T: SDL2.SDL/SDL_TimerCallback T: SDL2.SDL/SDL_SYSWM_TYPE T: SDL2.SDL/INTERNAL_windows_wminfo T: SDL2.SDL/INTERNAL_winrt_wminfo T: SDL2.SDL/INTERNAL_x11_wminfo T: SDL2.SDL/INTERNAL_directfb_wminfo T: SDL2.SDL/INTERNAL_cocoa_wminfo T: SDL2.SDL/INTERNAL_uikit_wminfo T: SDL2.SDL/INTERNAL_wayland_wminfo T: SDL2.SDL/INTERNAL_mir_wminfo T: SDL2.SDL/INTERNAL_android_wminfo T: SDL2.SDL/INTERNAL_SysWMDriverUnion T: SDL2.SDL/SDL_SysWMinfo T: SDL2.SDL/SDL_PowerState T: SDL2.SDL_image/IMG_InitFlags T: SDL2.SDL_mixer/MIX_InitFlags T: SDL2.SDL_mixer/Mix_Fading T: SDL2.SDL_mixer/Mix_MusicType T: SDL2.SDL_mixer/MixFuncDelegate T: SDL2.SDL_mixer/Mix_EffectFunc_t T: SDL2.SDL_mixer/Mix_EffectDone_t T: SDL2.SDL_mixer/MusicFinishedDelegate T: SDL2.SDL_mixer/ChannelFinishedDelegate T: SDL2.SDL_mixer/SoundFontDelegate R: Gendarme.Rules.Interoperability.CentralizePInvokesIntoNativeMethodsTypeRule M: System.IntPtr SDL2.SDL::SDL_malloc(System.IntPtr) M: System.Void SDL2.SDL::SDL_free(System.IntPtr) M: System.IntPtr SDL2.SDL::INTERNAL_SDL_RWFromFile(System.String,System.String) M: System.IntPtr SDL2.SDL::SDL_RWFromMem(System.Byte[],System.Int32) M: System.Void SDL2.SDL::SDL_SetMainReady() M: System.Int32 SDL2.SDL::SDL_Init(System.UInt32) M: System.Int32 SDL2.SDL::SDL_InitSubSystem(System.UInt32) M: System.Void SDL2.SDL::SDL_Quit() M: System.Void SDL2.SDL::SDL_QuitSubSystem(System.UInt32) M: System.UInt32 SDL2.SDL::SDL_WasInit(System.UInt32) M: System.String SDL2.SDL::SDL_GetPlatform() M: System.Void SDL2.SDL::SDL_ClearHints() M: System.String SDL2.SDL::SDL_GetHint(System.String) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_SetHint(System.String,System.String) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_SetHintWithPriority(System.String,System.String,SDL2.SDL/SDL_HintPriority) M: System.Void SDL2.SDL::SDL_ClearError() M: System.String SDL2.SDL::SDL_GetError() M: System.Void SDL2.SDL::SDL_SetError(System.String) M: System.Void SDL2.SDL::SDL_Log(System.String) M: System.Void SDL2.SDL::SDL_LogVerbose(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogDebug(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogInfo(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogWarn(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogError(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogCritical(System.Int32,System.String) M: System.Void SDL2.SDL::SDL_LogMessage(System.Int32,SDL2.SDL/SDL_LogPriority,System.String) M: System.Void SDL2.SDL::SDL_LogMessageV(System.Int32,SDL2.SDL/SDL_LogPriority,System.String) M: SDL2.SDL/SDL_LogPriority SDL2.SDL::SDL_LogGetPriority(System.Int32) M: System.Void SDL2.SDL::SDL_LogSetPriority(System.Int32,SDL2.SDL/SDL_LogPriority) M: System.Void SDL2.SDL::SDL_LogSetAllPriority(SDL2.SDL/SDL_LogPriority) M: System.Void SDL2.SDL::SDL_LogResetPriorities() M: System.Void SDL2.SDL::SDL_LogGetOutputFunction(SDL2.SDL/SDL_LogOutputFunction&,System.IntPtr&) M: System.Void SDL2.SDL::SDL_LogSetOutputFunction(SDL2.SDL/SDL_LogOutputFunction,System.IntPtr) M: System.Int32 SDL2.SDL::INTERNAL_SDL_ShowMessageBox(SDL2.SDL/INTERNAL_SDL_MessageBoxData&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_ShowSimpleMessageBox(SDL2.SDL/SDL_MessageBoxFlags,System.String,System.String,System.IntPtr) M: System.Void SDL2.SDL::SDL_GetVersion(SDL2.SDL/SDL_version&) M: System.String SDL2.SDL::SDL_GetRevision() M: System.Int32 SDL2.SDL::SDL_GetRevisionNumber() M: System.IntPtr SDL2.SDL::SDL_CreateWindow(System.String,System.Int32,System.Int32,System.Int32,System.Int32,SDL2.SDL/SDL_WindowFlags) M: System.Int32 SDL2.SDL::SDL_CreateWindowAndRenderer(System.Int32,System.Int32,SDL2.SDL/SDL_WindowFlags,System.IntPtr&,System.IntPtr&) M: System.IntPtr SDL2.SDL::SDL_CreateWindowFrom(System.IntPtr) M: System.Void SDL2.SDL::SDL_DestroyWindow(System.IntPtr) M: System.Void SDL2.SDL::SDL_DisableScreenSaver() M: System.Void SDL2.SDL::SDL_EnableScreenSaver() M: System.IntPtr SDL2.SDL::SDL_GetClosestDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&,SDL2.SDL/SDL_DisplayMode&) M: System.Int32 SDL2.SDL::SDL_GetCurrentDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&) M: System.String SDL2.SDL::SDL_GetCurrentVideoDriver() M: System.Int32 SDL2.SDL::SDL_GetDesktopDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&) M: System.String SDL2.SDL::SDL_GetDisplayName(System.Int32) M: System.Int32 SDL2.SDL::SDL_GetDisplayBounds(System.Int32,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_GetDisplayDPI(System.Int32,System.Single&,System.Single&,System.Single&) M: System.Int32 SDL2.SDL::SDL_GetDisplayMode(System.Int32,System.Int32,SDL2.SDL/SDL_DisplayMode&) M: System.Int32 SDL2.SDL::SDL_GetNumDisplayModes(System.Int32) M: System.Int32 SDL2.SDL::SDL_GetNumVideoDisplays() M: System.Int32 SDL2.SDL::SDL_GetNumVideoDrivers() M: System.String SDL2.SDL::SDL_GetVideoDriver(System.Int32) M: System.Single SDL2.SDL::SDL_GetWindowBrightness(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetWindowData(System.IntPtr,System.String) M: System.Int32 SDL2.SDL::SDL_GetWindowDisplayIndex(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GetWindowDisplayMode(System.IntPtr,SDL2.SDL/SDL_DisplayMode&) M: System.UInt32 SDL2.SDL::SDL_GetWindowFlags(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetWindowFromID(System.UInt32) M: System.Int32 SDL2.SDL::SDL_GetWindowGammaRamp(System.IntPtr,System.UInt16[],System.UInt16[],System.UInt16[]) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetWindowGrab(System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetWindowID(System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetWindowPixelFormat(System.IntPtr) M: System.Void SDL2.SDL::SDL_GetWindowMaximumSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_GetWindowMinimumSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_GetWindowPosition(System.IntPtr,System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_GetWindowSize(System.IntPtr,System.Int32&,System.Int32&) M: System.IntPtr SDL2.SDL::SDL_GetWindowSurface(System.IntPtr) M: System.String SDL2.SDL::SDL_GetWindowTitle(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GL_BindTexture(System.IntPtr,System.Single&,System.Single&) M: System.IntPtr SDL2.SDL::SDL_GL_CreateContext(System.IntPtr) M: System.Void SDL2.SDL::SDL_GL_DeleteContext(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GL_GetProcAddress(System.String) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GL_ExtensionSupported(System.String) M: System.Void SDL2.SDL::SDL_GL_ResetAttributes() M: System.Int32 SDL2.SDL::SDL_GL_GetAttribute(SDL2.SDL/SDL_GLattr,System.Int32&) M: System.Int32 SDL2.SDL::SDL_GL_GetSwapInterval() M: System.Int32 SDL2.SDL::SDL_GL_MakeCurrent(System.IntPtr,System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GL_GetCurrentWindow() M: System.IntPtr SDL2.SDL::SDL_GL_GetCurrentContext() M: System.Void SDL2.SDL::SDL_GL_GetDrawableSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_GL_SetAttribute(SDL2.SDL/SDL_GLattr,System.Int32) M: System.Int32 SDL2.SDL::SDL_GL_SetSwapInterval(System.Int32) M: System.Void SDL2.SDL::SDL_GL_SwapWindow(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GL_UnbindTexture(System.IntPtr) M: System.Void SDL2.SDL::SDL_HideWindow(System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IsScreenSaverEnabled() M: System.Void SDL2.SDL::SDL_MaximizeWindow(System.IntPtr) M: System.Void SDL2.SDL::SDL_MinimizeWindow(System.IntPtr) M: System.Void SDL2.SDL::SDL_RaiseWindow(System.IntPtr) M: System.Void SDL2.SDL::SDL_RestoreWindow(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_SetWindowBrightness(System.IntPtr,System.Single) M: System.IntPtr SDL2.SDL::SDL_SetWindowData(System.IntPtr,System.String,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_SetWindowDisplayMode(System.IntPtr,SDL2.SDL/SDL_DisplayMode&) M: System.Int32 SDL2.SDL::SDL_SetWindowFullscreen(System.IntPtr,System.UInt32) M: System.Int32 SDL2.SDL::SDL_SetWindowGammaRamp(System.IntPtr,System.UInt16[],System.UInt16[],System.UInt16[]) M: System.Void SDL2.SDL::SDL_SetWindowGrab(System.IntPtr,SDL2.SDL/SDL_bool) M: System.Void SDL2.SDL::SDL_SetWindowIcon(System.IntPtr,System.IntPtr) M: System.Void SDL2.SDL::SDL_SetWindowMaximumSize(System.IntPtr,System.Int32,System.Int32) M: System.Void SDL2.SDL::SDL_SetWindowMinimumSize(System.IntPtr,System.Int32,System.Int32) M: System.Void SDL2.SDL::SDL_SetWindowPosition(System.IntPtr,System.Int32,System.Int32) M: System.Void SDL2.SDL::SDL_SetWindowSize(System.IntPtr,System.Int32,System.Int32) M: System.Void SDL2.SDL::SDL_SetWindowBordered(System.IntPtr,SDL2.SDL/SDL_bool) M: System.Void SDL2.SDL::SDL_SetWindowTitle(System.IntPtr,System.String) M: System.Void SDL2.SDL::SDL_ShowWindow(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_UpdateWindowSurface(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_UpdateWindowSurfaceRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32) M: System.Int32 SDL2.SDL::SDL_VideoInit(System.String) M: System.Void SDL2.SDL::SDL_VideoQuit() M: System.Int32 SDL2.SDL::SDL_SetWindowHitTest(System.IntPtr,SDL2.SDL/SDL_HitTest,System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetGrabbedWindow() M: System.IntPtr SDL2.SDL::SDL_CreateRenderer(System.IntPtr,System.Int32,SDL2.SDL/SDL_RendererFlags) M: System.IntPtr SDL2.SDL::SDL_CreateSoftwareRenderer(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_CreateTexture(System.IntPtr,System.UInt32,System.Int32,System.Int32,System.Int32) M: System.IntPtr SDL2.SDL::SDL_CreateTextureFromSurface(System.IntPtr,System.IntPtr) M: System.Void SDL2.SDL::SDL_DestroyRenderer(System.IntPtr) M: System.Void SDL2.SDL::SDL_DestroyTexture(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GetNumRenderDrivers() M: System.Int32 SDL2.SDL::SDL_GetRenderDrawBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode&) M: System.Int32 SDL2.SDL::SDL_GetRenderDrawColor(System.IntPtr,System.Byte&,System.Byte&,System.Byte&,System.Byte&) M: System.Int32 SDL2.SDL::SDL_GetRenderDriverInfo(System.Int32,SDL2.SDL/SDL_RendererInfo&) M: System.IntPtr SDL2.SDL::SDL_GetRenderer(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GetRendererInfo(System.IntPtr,SDL2.SDL/SDL_RendererInfo&) M: System.Int32 SDL2.SDL::SDL_GetRendererOutputSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_GetTextureAlphaMod(System.IntPtr,System.Byte&) M: System.Int32 SDL2.SDL::SDL_GetTextureBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode&) M: System.Int32 SDL2.SDL::SDL_GetTextureColorMod(System.IntPtr,System.Byte&,System.Byte&,System.Byte&) M: System.Int32 SDL2.SDL::SDL_LockTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_LockTexture(System.IntPtr,System.IntPtr,System.IntPtr&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_QueryTexture(System.IntPtr,System.UInt32&,System.Int32&,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_RenderClear(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,System.Double,SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.Double,SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Double,SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,System.Double,System.IntPtr,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Double,SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.Double,System.IntPtr,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Double,System.IntPtr,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderCopyEx(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Double,System.IntPtr,SDL2.SDL/SDL_RendererFlip) M: System.Int32 SDL2.SDL::SDL_RenderDrawLine(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderDrawLines(System.IntPtr,SDL2.SDL/SDL_Point[],System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderDrawPoint(System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderDrawPoints(System.IntPtr,SDL2.SDL/SDL_Point[],System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderDrawRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderDrawRect(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderDrawRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderFillRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderFillRect(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderFillRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32) M: System.Void SDL2.SDL::SDL_RenderGetClipRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Void SDL2.SDL::SDL_RenderGetLogicalSize(System.IntPtr,System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_RenderGetScale(System.IntPtr,System.Single&,System.Single&) M: System.Int32 SDL2.SDL::SDL_RenderGetViewport(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Void SDL2.SDL::SDL_RenderPresent(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderReadPixels(System.IntPtr,SDL2.SDL/SDL_Rect&,System.UInt32,System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderSetClipRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_RenderSetClipRect(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_RenderSetLogicalSize(System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_RenderSetScale(System.IntPtr,System.Single,System.Single) M: System.Int32 SDL2.SDL::SDL_RenderSetViewport(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_SetRenderDrawBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode) M: System.Int32 SDL2.SDL::SDL_SetRenderDrawColor(System.IntPtr,System.Byte,System.Byte,System.Byte,System.Byte) M: System.Int32 SDL2.SDL::SDL_SetRenderTarget(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_SetTextureAlphaMod(System.IntPtr,System.Byte) M: System.Int32 SDL2.SDL::SDL_SetTextureBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode) M: System.Int32 SDL2.SDL::SDL_SetTextureColorMod(System.IntPtr,System.Byte,System.Byte,System.Byte) M: System.Void SDL2.SDL::SDL_UnlockTexture(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_UpdateTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Int32) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderTargetSupported(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetRenderTarget(System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderIsClipEnabled(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_AllocFormat(System.UInt32) M: System.IntPtr SDL2.SDL::SDL_AllocPalette(System.Int32) M: System.Void SDL2.SDL::SDL_CalculateGammaRamp(System.Single,System.UInt16[]) M: System.Void SDL2.SDL::SDL_FreeFormat(System.IntPtr) M: System.Void SDL2.SDL::SDL_FreePalette(System.IntPtr) M: System.String SDL2.SDL::SDL_GetPixelFormatName(System.UInt32) M: System.Void SDL2.SDL::SDL_GetRGB(System.UInt32,System.IntPtr,System.Byte&,System.Byte&,System.Byte&) M: System.Void SDL2.SDL::SDL_GetRGBA(System.UInt32,System.IntPtr,System.Byte&,System.Byte&,System.Byte&,System.Byte&) M: System.UInt32 SDL2.SDL::SDL_MapRGB(System.IntPtr,System.Byte,System.Byte,System.Byte) M: System.UInt32 SDL2.SDL::SDL_MapRGBA(System.IntPtr,System.Byte,System.Byte,System.Byte,System.Byte) M: System.UInt32 SDL2.SDL::SDL_MasksToPixelFormatEnum(System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PixelFormatEnumToMasks(System.UInt32,System.Int32&,System.UInt32&,System.UInt32&,System.UInt32&,System.UInt32&) M: System.Int32 SDL2.SDL::SDL_SetPaletteColors(System.IntPtr,SDL2.SDL/SDL_Color[],System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_SetPixelFormatPalette(System.IntPtr,System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PointInRect(SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_EnclosePoints(SDL2.SDL/SDL_Point[],System.Int32,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasIntersection(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IntersectRect(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IntersectRectAndLine(SDL2.SDL/SDL_Rect&,System.Int32&,System.Int32&,System.Int32&,System.Int32&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RectEmpty(SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RectEquals(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: System.Void SDL2.SDL::SDL_UnionRect(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_BlitSurface(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_BlitSurface(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_BlitSurface(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_BlitSurface(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_BlitScaled(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_BlitScaled(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_BlitScaled(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_BlitScaled(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_ConvertPixels(System.Int32,System.Int32,System.UInt32,System.IntPtr,System.Int32,System.UInt32,System.IntPtr,System.Int32) M: System.IntPtr SDL2.SDL::SDL_ConvertSurface(System.IntPtr,System.IntPtr,System.UInt32) M: System.IntPtr SDL2.SDL::SDL_ConvertSurfaceFormat(System.IntPtr,System.UInt32,System.UInt32) M: System.IntPtr SDL2.SDL::SDL_CreateRGBSurface(System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32) M: System.IntPtr SDL2.SDL::SDL_CreateRGBSurfaceFrom(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32) M: System.Int32 SDL2.SDL::SDL_FillRect(System.IntPtr,SDL2.SDL/SDL_Rect&,System.UInt32) M: System.Int32 SDL2.SDL::SDL_FillRect(System.IntPtr,System.IntPtr,System.UInt32) M: System.Int32 SDL2.SDL::SDL_FillRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32,System.UInt32) M: System.Void SDL2.SDL::SDL_FreeSurface(System.IntPtr) M: System.Void SDL2.SDL::SDL_GetClipRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_GetColorKey(System.IntPtr,System.UInt32&) M: System.Int32 SDL2.SDL::SDL_GetSurfaceAlphaMod(System.IntPtr,System.Byte&) M: System.Int32 SDL2.SDL::SDL_GetSurfaceBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode&) M: System.Int32 SDL2.SDL::SDL_GetSurfaceColorMod(System.IntPtr,System.Byte&,System.Byte&,System.Byte&) M: System.IntPtr SDL2.SDL::INTERNAL_SDL_LoadBMP_RW(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_LockSurface(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_LowerBlit(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_LowerBlitScaled(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::INTERNAL_SDL_SaveBMP_RW(System.IntPtr,System.IntPtr,System.Int32) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_SetClipRect(System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_SetColorKey(System.IntPtr,System.Int32,System.UInt32) M: System.Int32 SDL2.SDL::SDL_SetSurfaceAlphaMod(System.IntPtr,System.Byte) M: System.Int32 SDL2.SDL::SDL_SetSurfaceBlendMode(System.IntPtr,SDL2.SDL/SDL_BlendMode) M: System.Int32 SDL2.SDL::SDL_SetSurfaceColorMod(System.IntPtr,System.Byte,System.Byte,System.Byte) M: System.Int32 SDL2.SDL::SDL_SetSurfacePalette(System.IntPtr,System.IntPtr) M: System.Int32 SDL2.SDL::SDL_SetSurfaceRLE(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_SoftStretch(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Void SDL2.SDL::SDL_UnlockSurface(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_UpperBlit(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: System.Int32 SDL2.SDL::SDL_UpperBlitScaled(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasClipboardText() M: System.String SDL2.SDL::SDL_GetClipboardText() M: System.Int32 SDL2.SDL::SDL_SetClipboardText(System.String) M: System.Void SDL2.SDL::SDL_PumpEvents() M: System.Int32 SDL2.SDL::SDL_PeepEvents(SDL2.SDL/SDL_Event[],System.Int32,SDL2.SDL/SDL_eventaction,SDL2.SDL/SDL_EventType,SDL2.SDL/SDL_EventType) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasEvent(SDL2.SDL/SDL_EventType) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasEvents(SDL2.SDL/SDL_EventType,SDL2.SDL/SDL_EventType) M: System.Void SDL2.SDL::SDL_FlushEvent(SDL2.SDL/SDL_EventType) M: System.Void SDL2.SDL::SDL_FlushEvents(SDL2.SDL/SDL_EventType,SDL2.SDL/SDL_EventType) M: System.Int32 SDL2.SDL::SDL_PollEvent(SDL2.SDL/SDL_Event&) M: System.Int32 SDL2.SDL::SDL_WaitEvent(SDL2.SDL/SDL_Event&) M: System.Int32 SDL2.SDL::SDL_WaitEventTimeout(SDL2.SDL/SDL_Event&,System.Int32) M: System.Int32 SDL2.SDL::SDL_PushEvent(SDL2.SDL/SDL_Event&) M: System.Void SDL2.SDL::SDL_SetEventFilter(SDL2.SDL/SDL_EventFilter,System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetEventFilter(SDL2.SDL/SDL_EventFilter&,System.IntPtr&) M: System.Void SDL2.SDL::SDL_AddEventWatch(SDL2.SDL/SDL_EventFilter,System.IntPtr) M: System.Void SDL2.SDL::SDL_DelEventWatch(SDL2.SDL/SDL_EventFilter,System.IntPtr) M: System.Void SDL2.SDL::SDL_FilterEvents(SDL2.SDL/SDL_EventFilter,System.IntPtr) M: System.Byte SDL2.SDL::SDL_EventState(SDL2.SDL/SDL_EventType,System.Int32) M: System.UInt32 SDL2.SDL::SDL_RegisterEvents(System.Int32) M: System.IntPtr SDL2.SDL::SDL_GetKeyboardFocus() M: System.IntPtr SDL2.SDL::SDL_GetKeyboardState(System.Int32&) M: SDL2.SDL/SDL_Keymod SDL2.SDL::SDL_GetModState() M: System.Void SDL2.SDL::SDL_SetModState(SDL2.SDL/SDL_Keymod) M: SDL2.SDL/SDL_Keycode SDL2.SDL::SDL_GetKeyFromScancode(SDL2.SDL/SDL_Scancode) M: SDL2.SDL/SDL_Scancode SDL2.SDL::SDL_GetScancodeFromKey(SDL2.SDL/SDL_Keycode) M: System.String SDL2.SDL::SDL_GetScancodeName(SDL2.SDL/SDL_Scancode) M: SDL2.SDL/SDL_Scancode SDL2.SDL::SDL_GetScancodeFromName(System.String) M: System.String SDL2.SDL::SDL_GetKeyName(SDL2.SDL/SDL_Keycode) M: SDL2.SDL/SDL_Keycode SDL2.SDL::SDL_GetKeyFromName(System.String) M: System.Void SDL2.SDL::SDL_StartTextInput() M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IsTextInputActive() M: System.Void SDL2.SDL::SDL_StopTextInput() M: System.Void SDL2.SDL::SDL_SetTextInputRect(SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasScreenKeyboardSupport() M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IsScreenKeyboardShown(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetMouseFocus() M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.Int32&,System.Int32&) M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.Int32&) M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.Int32&,System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.Int32&) M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.Int32&) M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_GetRelativeMouseState(System.Int32&,System.Int32&) M: System.Void SDL2.SDL::SDL_WarpMouseInWindow(System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_WarpMouseGlobal(System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_SetRelativeMouseMode(SDL2.SDL/SDL_bool) M: System.Int32 SDL2.SDL::SDL_CaptureMouse(SDL2.SDL/SDL_bool) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetRelativeMouseMode() M: System.IntPtr SDL2.SDL::SDL_CreateCursor(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32) M: System.IntPtr SDL2.SDL::SDL_CreateColorCursor(System.IntPtr,System.Int32,System.Int32) M: System.IntPtr SDL2.SDL::SDL_CreateSystemCursor(SDL2.SDL/SDL_SystemCursor) M: System.Void SDL2.SDL::SDL_SetCursor(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GetCursor() M: System.Void SDL2.SDL::SDL_FreeCursor(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_ShowCursor(System.Int32) M: System.Int32 SDL2.SDL::SDL_GetNumTouchDevices() M: System.Int64 SDL2.SDL::SDL_GetTouchDevice(System.Int32) M: System.Int32 SDL2.SDL::SDL_GetNumTouchFingers(System.Int64) M: System.IntPtr SDL2.SDL::SDL_GetTouchFinger(System.Int64,System.Int32) M: System.Void SDL2.SDL::SDL_JoystickClose(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickEventState(System.Int32) M: System.Int16 SDL2.SDL::SDL_JoystickGetAxis(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_JoystickGetBall(System.IntPtr,System.Int32,System.Int32&,System.Int32&) M: System.Byte SDL2.SDL::SDL_JoystickGetButton(System.IntPtr,System.Int32) M: System.Byte SDL2.SDL::SDL_JoystickGetHat(System.IntPtr,System.Int32) M: System.String SDL2.SDL::SDL_JoystickName(System.IntPtr) M: System.String SDL2.SDL::SDL_JoystickNameForIndex(System.Int32) M: System.Int32 SDL2.SDL::SDL_JoystickNumAxes(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickNumBalls(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickNumButtons(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickNumHats(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_JoystickOpen(System.Int32) M: System.Int32 SDL2.SDL::SDL_JoystickOpened(System.Int32) M: System.Void SDL2.SDL::SDL_JoystickUpdate() M: System.Int32 SDL2.SDL::SDL_NumJoysticks() M: System.Guid SDL2.SDL::SDL_JoystickGetDeviceGUID(System.Int32) M: System.Guid SDL2.SDL::SDL_JoystickGetGUID(System.IntPtr) M: System.Void SDL2.SDL::SDL_JoystickGetGUIDString(System.Guid,System.Byte[],System.Int32) M: System.Guid SDL2.SDL::SDL_JoystickGetGUIDFromString(System.String) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_JoystickGetAttached(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_JoystickInstanceID(System.IntPtr) M: SDL2.SDL/SDL_JoystickPowerLevel SDL2.SDL::SDL_JoystickCurrentPowerLevel(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_JoystickFromInstanceID(System.Int32) M: System.Int32 SDL2.SDL::SDL_GameControllerAddMapping(System.String) M: System.Int32 SDL2.SDL::INTERNAL_SDL_GameControllerAddMappingsFromRW(System.IntPtr,System.Int32) M: System.String SDL2.SDL::SDL_GameControllerMappingForGUID(System.Guid) M: System.String SDL2.SDL::SDL_GameControllerMapping(System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IsGameController(System.Int32) M: System.String SDL2.SDL::SDL_GameControllerNameForIndex(System.Int32) M: System.IntPtr SDL2.SDL::SDL_GameControllerOpen(System.Int32) M: System.String SDL2.SDL::SDL_GameControllerName(System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GameControllerGetAttached(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GameControllerGetJoystick(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_GameControllerEventState(System.Int32) M: System.Void SDL2.SDL::SDL_GameControllerUpdate() M: SDL2.SDL/SDL_GameControllerAxis SDL2.SDL::SDL_GameControllerGetAxisFromString(System.String) M: System.String SDL2.SDL::SDL_GameControllerGetStringForAxis(SDL2.SDL/SDL_GameControllerAxis) M: SDL2.SDL/SDL_GameControllerButtonBind SDL2.SDL::SDL_GameControllerGetBindForAxis(System.IntPtr,SDL2.SDL/SDL_GameControllerAxis) M: System.Int16 SDL2.SDL::SDL_GameControllerGetAxis(System.IntPtr,SDL2.SDL/SDL_GameControllerAxis) M: SDL2.SDL/SDL_GameControllerButton SDL2.SDL::SDL_GameControllerGetButtonFromString(System.String) M: System.String SDL2.SDL::SDL_GameControllerGetStringForButton(SDL2.SDL/SDL_GameControllerButton) M: SDL2.SDL/SDL_GameControllerButtonBind SDL2.SDL::SDL_GameControllerGetBindForButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton) M: System.Byte SDL2.SDL::SDL_GameControllerGetButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton) M: System.Void SDL2.SDL::SDL_GameControllerClose(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_GameControllerFromInstanceID(System.Int32) M: System.Void SDL2.SDL::SDL_HapticClose(System.IntPtr) M: System.Void SDL2.SDL::SDL_HapticDestroyEffect(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticEffectSupported(System.IntPtr,SDL2.SDL/SDL_HapticEffect&) M: System.Int32 SDL2.SDL::SDL_HapticGetEffectStatus(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticIndex(System.IntPtr) M: System.String SDL2.SDL::SDL_HapticName(System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticNewEffect(System.IntPtr,SDL2.SDL/SDL_HapticEffect&) M: System.Int32 SDL2.SDL::SDL_HapticNumAxes(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticNumEffects(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticNumEffectsPlaying(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_HapticOpen(System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticOpened(System.Int32) M: System.IntPtr SDL2.SDL::SDL_HapticOpenFromJoystick(System.IntPtr) M: System.IntPtr SDL2.SDL::SDL_HapticOpenFromMouse() M: System.Int32 SDL2.SDL::SDL_HapticPause(System.IntPtr) M: System.UInt32 SDL2.SDL::SDL_HapticQuery(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticRumbleInit(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticRumblePlay(System.IntPtr,System.Single,System.UInt32) M: System.Int32 SDL2.SDL::SDL_HapticRumbleStop(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticRumbleSupported(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticRunEffect(System.IntPtr,System.Int32,System.UInt32) M: System.Int32 SDL2.SDL::SDL_HapticSetAutocenter(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticSetGain(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticStopAll(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticStopEffect(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL::SDL_HapticUnpause(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_HapticUpdateEffect(System.IntPtr,System.Int32,SDL2.SDL/SDL_HapticEffect&) M: System.Int32 SDL2.SDL::SDL_JoystickIsHaptic(System.IntPtr) M: System.Int32 SDL2.SDL::SDL_MouseIsHaptic() M: System.Int32 SDL2.SDL::SDL_NumHaptics() M: System.Int32 SDL2.SDL::SDL_AudioDeviceConnected(System.UInt32) M: System.Int32 SDL2.SDL::SDL_AudioInit(System.String) M: System.Void SDL2.SDL::SDL_AudioQuit() M: System.Void SDL2.SDL::SDL_CloseAudio() M: System.Void SDL2.SDL::SDL_CloseAudioDevice(System.UInt32) M: System.Void SDL2.SDL::SDL_FreeWAV(System.IntPtr) M: System.String SDL2.SDL::SDL_GetAudioDeviceName(System.Int32,System.Int32) M: SDL2.SDL/SDL_AudioStatus SDL2.SDL::SDL_GetAudioDeviceStatus(System.UInt32) M: System.String SDL2.SDL::SDL_GetAudioDriver(System.Int32) M: SDL2.SDL/SDL_AudioStatus SDL2.SDL::SDL_GetAudioStatus() M: System.String SDL2.SDL::SDL_GetCurrentAudioDriver() M: System.Int32 SDL2.SDL::SDL_GetNumAudioDevices(System.Int32) M: System.Int32 SDL2.SDL::SDL_GetNumAudioDrivers() M: System.IntPtr SDL2.SDL::INTERNAL_SDL_LoadWAV_RW(System.IntPtr,System.Int32,SDL2.SDL/SDL_AudioSpec&,System.IntPtr&,System.UInt32&) M: System.Void SDL2.SDL::SDL_LockAudio() M: System.Void SDL2.SDL::SDL_LockAudioDevice(System.UInt32) M: System.Void SDL2.SDL::SDL_MixAudio(System.Byte[],System.Byte[],System.UInt32,System.Int32) M: System.Void SDL2.SDL::SDL_MixAudioFormat(System.Byte[],System.Byte[],System.UInt16,System.UInt32,System.Int32) M: System.Int32 SDL2.SDL::SDL_OpenAudio(SDL2.SDL/SDL_AudioSpec&,SDL2.SDL/SDL_AudioSpec&) M: System.UInt32 SDL2.SDL::SDL_OpenAudioDevice(System.String,System.Int32,SDL2.SDL/SDL_AudioSpec&,SDL2.SDL/SDL_AudioSpec&,System.Int32) M: System.Void SDL2.SDL::SDL_PauseAudio(System.Int32) M: System.Void SDL2.SDL::SDL_PauseAudioDevice(System.UInt32,System.Int32) M: System.Void SDL2.SDL::SDL_UnlockAudio() M: System.Void SDL2.SDL::SDL_UnlockAudioDevice(System.UInt32) M: System.Int32 SDL2.SDL::SDL_QueueAudio(System.UInt32,System.IntPtr,System.UInt32) M: System.UInt32 SDL2.SDL::SDL_GetQueuedAudioSize(System.UInt32) M: System.Void SDL2.SDL::SDL_ClearQueuedAudio(System.UInt32) M: System.Void SDL2.SDL::SDL_Delay(System.UInt32) M: System.UInt32 SDL2.SDL::SDL_GetTicks() M: System.UInt64 SDL2.SDL::SDL_GetPerformanceCounter() M: System.UInt64 SDL2.SDL::SDL_GetPerformanceFrequency() M: System.Int32 SDL2.SDL::SDL_AddTimer(System.UInt32,SDL2.SDL/SDL_TimerCallback,System.IntPtr) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RemoveTimer(System.Int32) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetWindowWMInfo(System.IntPtr,SDL2.SDL/SDL_SysWMinfo&) M: System.String SDL2.SDL::SDL_GetBasePath() M: System.String SDL2.SDL::SDL_GetPrefPath(System.String,System.String) M: SDL2.SDL/SDL_PowerState SDL2.SDL::SDL_GetPowerInfo(System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL::SDL_GetCPUCount() M: System.Int32 SDL2.SDL::SDL_GetSystemRAM() M: System.IntPtr SDL2.SDL_image::INTERNAL_IMG_LinkedVersion() M: System.Int32 SDL2.SDL_image::IMG_Init(SDL2.SDL_image/IMG_InitFlags) M: System.Void SDL2.SDL_image::IMG_Quit() M: System.IntPtr SDL2.SDL_image::IMG_Load(System.String) M: System.IntPtr SDL2.SDL_image::IMG_Load_RW(System.IntPtr,System.Int32) M: System.IntPtr SDL2.SDL_image::IMG_LoadTyped_RW(System.IntPtr,System.Int32,System.String) M: System.IntPtr SDL2.SDL_image::IMG_LoadTexture(System.IntPtr,System.String) M: System.IntPtr SDL2.SDL_image::IMG_LoadTexture_RW(System.IntPtr,System.IntPtr,System.Int32) M: System.IntPtr SDL2.SDL_image::IMG_LoadTextureTyped_RW(System.IntPtr,System.IntPtr,System.Int32,System.String) M: System.Int32 SDL2.SDL_image::IMG_InvertAlpha(System.Int32) M: System.IntPtr SDL2.SDL_image::IMG_ReadXPMFromArray(System.String[]) M: System.Int32 SDL2.SDL_image::IMG_SavePNG(System.IntPtr,System.String) M: System.Int32 SDL2.SDL_image::IMG_SavePNG_RW(System.IntPtr,System.IntPtr,System.Int32) M: System.IntPtr SDL2.SDL_mixer::INTERNAL_MIX_Linked_Version() M: System.Int32 SDL2.SDL_mixer::Mix_Init(SDL2.SDL_mixer/MIX_InitFlags) M: System.Void SDL2.SDL_mixer::Mix_Quit() M: System.Int32 SDL2.SDL_mixer::Mix_OpenAudio(System.Int32,System.UInt16,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_AllocateChannels(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_QuerySpec(System.Int32&,System.UInt16&,System.Int32&) M: System.IntPtr SDL2.SDL_mixer::Mix_LoadWAV_RW(System.IntPtr,System.Int32) M: System.IntPtr SDL2.SDL_mixer::Mix_LoadMUS(System.String) M: System.IntPtr SDL2.SDL_mixer::Mix_QuickLoad_WAV(System.Byte[]) M: System.IntPtr SDL2.SDL_mixer::Mix_QuickLoad_RAW(System.Byte[],System.UInt32) M: System.Void SDL2.SDL_mixer::Mix_FreeChunk(System.IntPtr) M: System.Void SDL2.SDL_mixer::Mix_FreeMusic(System.IntPtr) M: System.Int32 SDL2.SDL_mixer::Mix_GetNumChunkDecoders() M: System.String SDL2.SDL_mixer::Mix_GetChunkDecoder(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GetNumMusicDecoders() M: System.String SDL2.SDL_mixer::Mix_GetMusicDecoder(System.Int32) M: SDL2.SDL_mixer/Mix_MusicType SDL2.SDL_mixer::Mix_GetMusicType(System.IntPtr) M: System.Void SDL2.SDL_mixer::Mix_SetPostMix(SDL2.SDL_mixer/MixFuncDelegate,System.IntPtr) M: System.Void SDL2.SDL_mixer::Mix_HookMusic(SDL2.SDL_mixer/MixFuncDelegate,System.IntPtr) M: System.Void SDL2.SDL_mixer::Mix_HookMusicFinished(SDL2.SDL_mixer/MusicFinishedDelegate) M: System.IntPtr SDL2.SDL_mixer::Mix_GetMusicHookData() M: System.Void SDL2.SDL_mixer::Mix_ChannelFinished(SDL2.SDL_mixer/ChannelFinishedDelegate) M: System.Int32 SDL2.SDL_mixer::Mix_RegisterEffect(System.Int32,SDL2.SDL_mixer/Mix_EffectFunc_t,SDL2.SDL_mixer/Mix_EffectDone_t,System.IntPtr) M: System.Int32 SDL2.SDL_mixer::Mix_UnregisterEffect(System.Int32,SDL2.SDL_mixer/Mix_EffectFunc_t) M: System.Int32 SDL2.SDL_mixer::Mix_UnregisterAllEffects(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_SetPanning(System.Int32,System.Byte,System.Byte) M: System.Int32 SDL2.SDL_mixer::Mix_SetPosition(System.Int32,System.Int16,System.Byte) M: System.Int32 SDL2.SDL_mixer::Mix_SetDistance(System.Int32,System.Byte) M: System.Int32 SDL2.SDL_mixer::Mix_SetReverseStereo(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_ReserveChannels(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupChannel(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupChannels(System.Int32,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupAvailable(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupCount(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupOldest(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GroupNewer(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_PlayChannelTimed(System.Int32,System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_PlayMusic(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeInMusic(System.IntPtr,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeInMusicPos(System.IntPtr,System.Int32,System.Int32,System.Double) M: System.Int32 SDL2.SDL_mixer::Mix_FadeInChannelTimed(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_Volume(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_VolumeChunk(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_VolumeMusic(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_HaltChannel(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_HaltGroup(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_HaltMusic() M: System.Int32 SDL2.SDL_mixer::Mix_ExpireChannel(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeOutChannel(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeOutGroup(System.Int32,System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_FadeOutMusic(System.Int32) M: SDL2.SDL_mixer/Mix_Fading SDL2.SDL_mixer::Mix_FadingMusic() M: SDL2.SDL_mixer/Mix_Fading SDL2.SDL_mixer::Mix_FadingChannel(System.Int32) M: System.Void SDL2.SDL_mixer::Mix_Pause(System.Int32) M: System.Void SDL2.SDL_mixer::Mix_Resume(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_Paused(System.Int32) M: System.Void SDL2.SDL_mixer::Mix_PauseMusic() M: System.Void SDL2.SDL_mixer::Mix_ResumeMusic() M: System.Void SDL2.SDL_mixer::Mix_RewindMusic() M: System.Int32 SDL2.SDL_mixer::Mix_PausedMusic() M: System.Int32 SDL2.SDL_mixer::Mix_SetMusicPosition(System.Double) M: System.Int32 SDL2.SDL_mixer::Mix_Playing(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_PlayingMusic() M: System.Int32 SDL2.SDL_mixer::Mix_SetMusicCMD(System.String) M: System.Int32 SDL2.SDL_mixer::Mix_SetSynchroValue(System.Int32) M: System.Int32 SDL2.SDL_mixer::Mix_GetSynchroValue() M: System.Int32 SDL2.SDL_mixer::Mix_SetSoundFonts(System.String) M: System.String SDL2.SDL_mixer::Mix_GetSoundFonts() M: System.Int32 SDL2.SDL_mixer::Mix_EachSoundFont(SDL2.SDL_mixer/SoundFontDelegate,System.IntPtr) M: System.IntPtr SDL2.SDL_mixer::Mix_GetChunk(System.Int32) M: System.Void SDL2.SDL_mixer::Mix_CloseAudio() M: System.IntPtr SDL2.SDL_ttf::INTERNAL_TTF_LinkedVersion() M: System.Void SDL2.SDL_ttf::TTF_ByteSwappedUNICODE(System.Int32) M: System.Int32 SDL2.SDL_ttf::TTF_Init() M: System.IntPtr SDL2.SDL_ttf::TTF_OpenFont(System.String,System.Int32) M: System.IntPtr SDL2.SDL_ttf::TTF_OpenFontRW(System.IntPtr,System.Int32,System.Int32) M: System.IntPtr SDL2.SDL_ttf::TTF_OpenFontIndex(System.String,System.Int32,System.Int64) M: System.IntPtr SDL2.SDL_ttf::TTF_OpenFontIndexRW(System.IntPtr,System.Int32,System.Int32,System.Int64) M: System.Int32 SDL2.SDL_ttf::TTF_GetFontStyle(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_SetFontStyle(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_ttf::TTF_GetFontOutline(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_SetFontOutline(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_ttf::TTF_GetFontHinting(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_SetFontHinting(System.IntPtr,System.Int32) M: System.Int32 SDL2.SDL_ttf::TTF_FontHeight(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_FontAscent(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_FontDescent(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_FontLineSkip(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_GetFontKerning(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_SetFontKerning(System.IntPtr,System.Int32) M: System.Int64 SDL2.SDL_ttf::TTF_FontFaces(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_FontFaceIsFixedWidth(System.IntPtr) M: System.String SDL2.SDL_ttf::TTF_FontFaceFamilyName(System.IntPtr) M: System.String SDL2.SDL_ttf::TTF_FontFaceStyleName(System.IntPtr) M: System.Int32 SDL2.SDL_ttf::TTF_GlyphIsProvided(System.IntPtr,System.UInt16) M: System.Int32 SDL2.SDL_ttf::TTF_GlyphMetrics(System.IntPtr,System.UInt16,System.Int32&,System.Int32&,System.Int32&,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL_ttf::TTF_SizeText(System.IntPtr,System.String,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL_ttf::TTF_SizeUTF8(System.IntPtr,System.String,System.Int32&,System.Int32&) M: System.Int32 SDL2.SDL_ttf::TTF_SizeUNICODE(System.IntPtr,System.String,System.Int32&,System.Int32&) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderText_Solid(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUTF8_Solid(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUNICODE_Solid(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderGlyph_Solid(System.IntPtr,System.UInt16,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderText_Shaded(System.IntPtr,System.String,SDL2.SDL/SDL_Color,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUTF8_Shaded(System.IntPtr,System.String,SDL2.SDL/SDL_Color,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUNICODE_Shaded(System.IntPtr,System.String,SDL2.SDL/SDL_Color,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderGlyph_Shaded(System.IntPtr,System.UInt16,SDL2.SDL/SDL_Color,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderText_Blended(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUTF8_Blended(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUNICODE_Blended(System.IntPtr,System.String,SDL2.SDL/SDL_Color) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderText_Blended_Wrapped(System.IntPtr,System.String,SDL2.SDL/SDL_Color,System.UInt32) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUTF8_Blended_Wrapped(System.IntPtr,System.String,SDL2.SDL/SDL_Color,System.UInt32) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderUNICODE_Blended_Wrapped(System.IntPtr,System.String,SDL2.SDL/SDL_Color,System.UInt32) M: System.IntPtr SDL2.SDL_ttf::TTF_RenderGlyph_Blended(System.IntPtr,System.UInt16,SDL2.SDL/SDL_Color) M: System.Void SDL2.SDL_ttf::TTF_CloseFont(System.IntPtr) M: System.Void SDL2.SDL_ttf::TTF_Quit() M: System.Int32 SDL2.SDL_ttf::TTF_WasInit() M: System.Int32 SDL2.SDL_ttf::SDL_GetFontKerningSize(System.IntPtr,System.Int32,System.Int32) R: Gendarme.Rules.Naming.DoNotPrefixValuesWithEnumNameRule T: SDL2.SDL/SDL_BlendMode T: SDL2.SDL/SDL_TextureAccess T: SDL2.SDL/SDL_TextureModulate T: SDL2.SDL/SDL_Scancode T: SDL2.SDL/SDL_PowerState T: SDL2.SDL_mixer/Mix_Fading R: Gendarme.Rules.Naming.DoNotUseReservedInEnumValueNamesRule T: SDL2.SDL/SDL_Keymod R: Gendarme.Rules.Design.EnumsShouldUseInt32Rule T: SDL2.SDL/SDL_MessageBoxFlags T: SDL2.SDL/SDL_MessageBoxButtonFlags T: SDL2.SDL/SDL_WindowEventID T: SDL2.SDL/SDL_WindowFlags T: SDL2.SDL/SDL_RendererFlags T: SDL2.SDL/SDL_EventType T: SDL2.SDL/SDL_MouseWheelDirection T: SDL2.SDL/SDL_Keymod R: Gendarme.Rules.Design.FlagsShouldNotDefineAZeroValueRule T: SDL2.SDL/SDL_BlendMode T: SDL2.SDL/SDL_RendererFlip T: SDL2.SDL/SDL_TextureModulate R: Gendarme.Rules.Design.MarkAssemblyWithAssemblyVersionRule A: SDL2-CS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null R: Gendarme.Rules.Design.MarkAssemblyWithCLSCompliantRule A: SDL2-CS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null R: Gendarme.Rules.Design.MarkAssemblyWithComVisibleRule A: SDL2-CS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null R: Gendarme.Rules.Security.NativeFieldsShouldNotBeVisibleRule T: SDL2.SDL/SDL_MessageBoxData T: SDL2.SDL/SDL_DisplayMode T: SDL2.SDL/SDL_RendererInfo T: SDL2.SDL/SDL_Palette T: SDL2.SDL/SDL_PixelFormat T: SDL2.SDL/SDL_Surface T: SDL2.SDL/SDL_DropEvent T: SDL2.SDL/SDL_UserEvent T: SDL2.SDL/SDL_SysWMEvent T: SDL2.SDL/SDL_HapticCustom T: SDL2.SDL/SDL_AudioSpec T: SDL2.SDL/INTERNAL_windows_wminfo T: SDL2.SDL/INTERNAL_winrt_wminfo T: SDL2.SDL/INTERNAL_x11_wminfo T: SDL2.SDL/INTERNAL_directfb_wminfo T: SDL2.SDL/INTERNAL_cocoa_wminfo T: SDL2.SDL/INTERNAL_uikit_wminfo T: SDL2.SDL/INTERNAL_wayland_wminfo T: SDL2.SDL/INTERNAL_mir_wminfo T: SDL2.SDL/INTERNAL_android_wminfo R: Gendarme.Rules.Performance.PreferLiteralOverInitOnlyFieldsRule T: SDL2.SDL T: SDL2.SDL_mixer R: Gendarme.Rules.Naming.UseCorrectCasingRule M: System.IntPtr SDL2.LPUtf8StrMarshaler::MarshalManagedToNative(System.Object) M: System.Void SDL2.LPUtf8StrMarshaler::CleanUpManagedData(System.Object) M: System.UInt32 SDL2.SDL::SDL_FOURCC(System.Byte,System.Byte,System.Byte,System.Byte) M: System.Int32 SDL2.SDL::SDL_VERSIONNUM(System.Int32,System.Int32,System.Int32) M: System.Boolean SDL2.SDL::SDL_VERSION_ATLEAST(System.Int32,System.Int32,System.Int32) M: System.Int32 SDL2.SDL::SDL_WINDOWPOS_UNDEFINED_DISPLAY(System.Int32) M: System.Boolean SDL2.SDL::SDL_WINDOWPOS_ISUNDEFINED(System.Int32) M: System.Int32 SDL2.SDL::SDL_WINDOWPOS_CENTERED_DISPLAY(System.Int32) M: System.Boolean SDL2.SDL::SDL_WINDOWPOS_ISCENTERED(System.Int32) M: System.UInt32 SDL2.SDL::SDL_DEFINE_PIXELFOURCC(System.Byte,System.Byte,System.Byte,System.Byte) M: System.Byte SDL2.SDL::SDL_PIXELFLAG(System.UInt32) M: System.Byte SDL2.SDL::SDL_PIXELTYPE(System.UInt32) M: System.Byte SDL2.SDL::SDL_PIXELORDER(System.UInt32) M: System.Byte SDL2.SDL::SDL_PIXELLAYOUT(System.UInt32) M: System.Byte SDL2.SDL::SDL_BITSPERPIXEL(System.UInt32) M: System.Byte SDL2.SDL::SDL_BYTESPERPIXEL(System.UInt32) M: System.UInt32 SDL2.SDL::SDL_MasksToPixelFormatEnum(System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PixelFormatEnumToMasks(System.UInt32,System.Int32&,System.UInt32&,System.UInt32&,System.UInt32&,System.UInt32&) M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasIntersection(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&) M: SDL2.SDL/SDL_bool 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SDL2.SDL::SDL_LogInfo(System.Int32,System.String) T: SDL2.SDL/SDL_LogOutputFunction R: Gendarme.Rules.Naming.UseSingularNameInEnumsUnlessAreFlagsRule T: SDL2.SDL/SDL_TextureAccess T: SDL2.SDL/SDL_GameControllerAxis T: SDL2.SDL/SDL_AudioStatus