#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// Helper class which ensures we only lookup a vertex
/// declaration for a particular type once.
///
/// A vertex structure which implements IVertexType.
internal static class VertexDeclarationCache
where T : struct, IVertexType
{
#region Public Static Properties
public static VertexDeclaration VertexDeclaration
{
get
{
if (cached == null)
{
cached = VertexDeclaration.FromType(typeof(T));
}
return cached;
}
}
#endregion
#region Private Static Variables
private static VertexDeclaration cached;
#endregion
}
}