#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.IO; using Microsoft.Xna.Framework.Utilities; #endregion namespace Microsoft.Xna.Framework { public static class TitleContainer { #region Internal Static Properties static internal string Location { get; private set; } #endregion #region Static Constructor static TitleContainer() { Location = AppDomain.CurrentDomain.BaseDirectory; } #endregion #region Public Static Methods /// /// Returns an open stream to an exsiting file in the title storage area. /// /// The filepath relative to the title storage area. /// A open stream or null if the file is not found. public static Stream OpenStream(string name) { string safeName = FileHelpers.NormalizeFilePathSeparators(name); if (Path.IsPathRooted(safeName)) { return File.OpenRead(safeName); } return File.OpenRead(Path.Combine(Location, safeName)); } #endregion } }