#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2016 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
///
/// A usage hint for optimizing memory placement of graphics buffers.
///
public enum BufferUsage
{
///
/// No special usage.
///
None,
///
/// The buffer will not be readable and will be optimized for rendering and writing.
///
WriteOnly
}
}