#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework { /// /// Defines the different tangent types to be calculated for points in a . /// public enum CurveTangent { /// /// The tangent which always has a value equal to zero. /// Flat, /// /// The tangent which contains a difference between current tangent value and the tangent value from the previous . /// Linear, /// /// The smoouth tangent which contains the inflection between and by taking into account the values of both neighbors of the . /// Smooth } }