R: Gendarme.Rules.Design.Generic.AvoidDeclaringCustomDelegatesRule T: MojoShader/MOJOSHADER_malloc T: MojoShader/MOJOSHADER_free T: MojoShader/MOJOSHADER_glGetProcAddress R: Gendarme.Rules.Performance.AvoidLargeStructureRule T: MojoShader/MOJOSHADER_symbol T: MojoShader/MOJOSHADER_preshaderInstruction T: MojoShader/MOJOSHADER_parseData T: MojoShader/MOJOSHADER_effectValue T: MojoShader/MOJOSHADER_effectState T: MojoShader/MOJOSHADER_effectSamplerState T: MojoShader/MOJOSHADER_effectAnnotation T: MojoShader/MOJOSHADER_effectParam T: MojoShader/MOJOSHADER_effectShader T: MojoShader/MOJOSHADER_effectObject T: MojoShader/MOJOSHADER_effect R: Gendarme.Rules.Naming.AvoidNonAlphanumericIdentifierRule T: MojoShader M: System.Int32 MojoShader::MOJOSHADER_version() M: System.IntPtr MojoShader::MOJOSHADER_changeset() M: System.Int32 MojoShader::MOJOSHADER_maxShaderModel(System.String) M: System.IntPtr MojoShader::MOJOSHADER_parse(System.String,System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_freeParseData(System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_parsePreshader(System.Byte[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_freePreshader(System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_parseEffect(System.String,System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_freeEffect(System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_cloneEffect(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_effectSetRawValueHandle(System.IntPtr,System.IntPtr,System.UInt32,System.UInt32) M: System.Void MojoShader::MOJOSHADER_effectSetRawValueName(System.IntPtr,System.String,System.IntPtr,System.UInt32,System.UInt32) M: System.IntPtr MojoShader::MOJOSHADER_effectGetCurrentTechnique(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_effectSetTechnique(System.IntPtr,System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_effectFindNextValidTechnique(System.IntPtr,System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_glCompileEffect(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glDeleteEffect(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glEffectBegin(System.IntPtr,System.UInt32&,System.Int32,MojoShader/MOJOSHADER_effectStateChanges&) M: System.Void MojoShader::MOJOSHADER_glEffectBeginPass(System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glEffectCommitChanges(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glEffectEndPass(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glEffectEnd(System.IntPtr) M: System.Int32 MojoShader::MOJOSHADER_glAvailableProfiles(MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,System.IntPtr,System.Int32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.String MojoShader::MOJOSHADER_glBestProfile(MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_glCreateContext(System.String,MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glMakeContextCurrent(System.IntPtr) M: System.String MojoShader::MOJOSHADER_glGetError() M: System.Int32 MojoShader::MOJOSHADER_glMaxUniforms(MojoShader/MOJOSHADER_shaderType) M: System.IntPtr MojoShader::MOJOSHADER_glCompileShader(System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32) M: System.IntPtr MojoShader::MOJOSHADER_glGetShaderParseData(System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_glLinkProgram(System.IntPtr,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glBindProgram(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glBindShaders(System.IntPtr,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformF(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformF(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformI(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformI(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformB(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformB(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformF(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformF(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformI(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformI(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformB(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformB(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetLegacyBumpMapEnv(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single) M: System.Int32 MojoShader::MOJOSHADER_glGetVertexAttribLocation(MojoShader/MOJOSHADER_usage,System.Int32) M: System.Void MojoShader::MOJOSHADER_glSetVertexAttribute(MojoShader/MOJOSHADER_usage,System.Int32,System.UInt32,MojoShader/MOJOSHADER_attributeType,System.Int32,System.UInt32,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glSetVertexAttribDivisor(MojoShader/MOJOSHADER_usage,System.Int32,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glProgramReady() M: System.Void MojoShader::MOJOSHADER_glProgramViewportFlip(System.Int32) M: System.Void MojoShader::MOJOSHADER_glDeleteProgram(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glDeleteShader(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glDestroyContext(System.IntPtr) T: MojoShader/MOJOSHADER_malloc T: MojoShader/MOJOSHADER_free T: MojoShader/MOJOSHADER_shaderType T: MojoShader/MOJOSHADER_attributeType T: MojoShader/MOJOSHADER_uniformType T: MojoShader/MOJOSHADER_uniform T: MojoShader/MOJOSHADER_constant T: MojoShader/MOJOSHADER_samplerType T: MojoShader/MOJOSHADER_sampler T: MojoShader/MOJOSHADER_samplerMap T: MojoShader/MOJOSHADER_usage T: MojoShader/MOJOSHADER_attribute T: MojoShader/MOJOSHADER_swizzle T: MojoShader/MOJOSHADER_symbolRegisterSet T: MojoShader/MOJOSHADER_symbolClass T: MojoShader/MOJOSHADER_symbolType T: MojoShader/MOJOSHADER_symbolTypeInfo T: MojoShader/MOJOSHADER_symbolStructMember T: MojoShader/MOJOSHADER_symbol T: MojoShader/MOJOSHADER_error T: MojoShader/MOJOSHADER_preshaderOpcode T: MojoShader/MOJOSHADER_preshaderOperandType T: MojoShader/MOJOSHADER_preshaderOperand T: MojoShader/MOJOSHADER_preshaderInstruction T: MojoShader/MOJOSHADER_preshader T: MojoShader/MOJOSHADER_parseData T: MojoShader/MOJOSHADER_renderStateType T: MojoShader/MOJOSHADER_zBufferType T: MojoShader/MOJOSHADER_fillMode T: MojoShader/MOJOSHADER_shadeMode T: MojoShader/MOJOSHADER_blendMode T: MojoShader/MOJOSHADER_cullMode T: MojoShader/MOJOSHADER_compareFunc T: MojoShader/MOJOSHADER_fogMode T: MojoShader/MOJOSHADER_stencilOp T: MojoShader/MOJOSHADER_materialColorSource T: MojoShader/MOJOSHADER_vertexBlendFlags T: MojoShader/MOJOSHADER_patchedEdgeStyle T: MojoShader/MOJOSHADER_debugMonitorTokens T: MojoShader/MOJOSHADER_blendOp T: MojoShader/MOJOSHADER_degreeType T: MojoShader/MOJOSHADER_samplerStateType T: MojoShader/MOJOSHADER_textureAddress T: MojoShader/MOJOSHADER_textureFilterType T: MojoShader/MOJOSHADER_effectValue T: MojoShader/MOJOSHADER_effectState T: MojoShader/MOJOSHADER_effectSamplerState T: MojoShader/MOJOSHADER_effectAnnotation T: MojoShader/MOJOSHADER_effectParam T: MojoShader/MOJOSHADER_effectPass T: MojoShader/MOJOSHADER_effectTechnique T: MojoShader/MOJOSHADER_effectShader T: MojoShader/MOJOSHADER_effectSamplerMap T: MojoShader/MOJOSHADER_effectString T: MojoShader/MOJOSHADER_effectTexture T: MojoShader/MOJOSHADER_effectObject T: MojoShader/MOJOSHADER_samplerStateRegister T: MojoShader/MOJOSHADER_effectStateChanges T: MojoShader/MOJOSHADER_effect T: MojoShader/MOJOSHADER_glGetProcAddress R: Gendarme.Rules.BadPractice.AvoidVisibleConstantFieldRule T: MojoShader R: Gendarme.Rules.Design.AvoidVisibleFieldsRule T: MojoShader/MOJOSHADER_uniform T: MojoShader/MOJOSHADER_constant T: MojoShader/MOJOSHADER_sampler T: MojoShader/MOJOSHADER_samplerMap T: MojoShader/MOJOSHADER_attribute T: MojoShader/MOJOSHADER_swizzle T: MojoShader/MOJOSHADER_symbolTypeInfo T: MojoShader/MOJOSHADER_symbolStructMember T: MojoShader/MOJOSHADER_symbol T: MojoShader/MOJOSHADER_error T: MojoShader/MOJOSHADER_preshaderOperand T: MojoShader/MOJOSHADER_preshaderInstruction T: MojoShader/MOJOSHADER_preshader T: MojoShader/MOJOSHADER_parseData T: MojoShader/MOJOSHADER_effectValue T: MojoShader/MOJOSHADER_effectState T: MojoShader/MOJOSHADER_effectSamplerState T: MojoShader/MOJOSHADER_effectAnnotation T: MojoShader/MOJOSHADER_effectParam T: MojoShader/MOJOSHADER_effectPass T: MojoShader/MOJOSHADER_effectTechnique T: MojoShader/MOJOSHADER_effectShader T: MojoShader/MOJOSHADER_effectSamplerMap T: MojoShader/MOJOSHADER_effectString T: MojoShader/MOJOSHADER_effectTexture T: MojoShader/MOJOSHADER_effectObject T: MojoShader/MOJOSHADER_samplerStateRegister T: MojoShader/MOJOSHADER_effectStateChanges T: MojoShader/MOJOSHADER_effect R: Gendarme.Rules.Design.AvoidVisibleNestedTypesRule T: MojoShader/MOJOSHADER_malloc T: MojoShader/MOJOSHADER_free T: MojoShader/MOJOSHADER_shaderType T: MojoShader/MOJOSHADER_attributeType T: MojoShader/MOJOSHADER_uniformType T: MojoShader/MOJOSHADER_uniform T: MojoShader/MOJOSHADER_constant T: MojoShader/MOJOSHADER_constant/__FixedBuffer0 T: MojoShader/MOJOSHADER_constant/__FixedBuffer1 T: MojoShader/MOJOSHADER_samplerType T: MojoShader/MOJOSHADER_sampler T: MojoShader/MOJOSHADER_samplerMap T: MojoShader/MOJOSHADER_usage T: MojoShader/MOJOSHADER_attribute T: MojoShader/MOJOSHADER_swizzle T: MojoShader/MOJOSHADER_swizzle/__FixedBuffer2 T: MojoShader/MOJOSHADER_symbolRegisterSet T: MojoShader/MOJOSHADER_symbolClass T: MojoShader/MOJOSHADER_symbolType T: MojoShader/MOJOSHADER_symbolTypeInfo T: MojoShader/MOJOSHADER_symbolStructMember T: MojoShader/MOJOSHADER_symbol T: MojoShader/MOJOSHADER_error T: MojoShader/MOJOSHADER_preshaderOpcode T: MojoShader/MOJOSHADER_preshaderOperandType T: MojoShader/MOJOSHADER_preshaderOperand T: MojoShader/MOJOSHADER_preshaderInstruction T: MojoShader/MOJOSHADER_preshader T: MojoShader/MOJOSHADER_parseData T: MojoShader/MOJOSHADER_renderStateType T: MojoShader/MOJOSHADER_zBufferType T: MojoShader/MOJOSHADER_fillMode T: MojoShader/MOJOSHADER_shadeMode T: MojoShader/MOJOSHADER_blendMode T: MojoShader/MOJOSHADER_cullMode T: MojoShader/MOJOSHADER_compareFunc T: MojoShader/MOJOSHADER_fogMode T: MojoShader/MOJOSHADER_stencilOp T: MojoShader/MOJOSHADER_materialColorSource T: MojoShader/MOJOSHADER_vertexBlendFlags T: MojoShader/MOJOSHADER_patchedEdgeStyle T: MojoShader/MOJOSHADER_debugMonitorTokens T: MojoShader/MOJOSHADER_blendOp T: MojoShader/MOJOSHADER_degreeType T: MojoShader/MOJOSHADER_samplerStateType T: MojoShader/MOJOSHADER_textureAddress T: MojoShader/MOJOSHADER_textureFilterType T: MojoShader/MOJOSHADER_effectValue T: MojoShader/MOJOSHADER_effectState T: MojoShader/MOJOSHADER_effectSamplerState T: MojoShader/MOJOSHADER_effectAnnotation T: MojoShader/MOJOSHADER_effectParam T: MojoShader/MOJOSHADER_effectPass T: MojoShader/MOJOSHADER_effectTechnique T: MojoShader/MOJOSHADER_effectShader T: MojoShader/MOJOSHADER_effectSamplerMap T: MojoShader/MOJOSHADER_effectString T: MojoShader/MOJOSHADER_effectTexture T: MojoShader/MOJOSHADER_effectObject T: MojoShader/MOJOSHADER_samplerStateRegister T: MojoShader/MOJOSHADER_effectStateChanges T: MojoShader/MOJOSHADER_effect T: MojoShader/MOJOSHADER_glGetProcAddress R: Gendarme.Rules.Interoperability.CentralizePInvokesIntoNativeMethodsTypeRule M: System.Int32 MojoShader::MOJOSHADER_version() M: System.IntPtr MojoShader::MOJOSHADER_changeset() M: System.Int32 MojoShader::MOJOSHADER_maxShaderModel(System.String) M: System.IntPtr MojoShader::MOJOSHADER_parse(System.String,System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_freeParseData(System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_parsePreshader(System.Byte[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_freePreshader(System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_parseEffect(System.String,System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_freeEffect(System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_cloneEffect(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_effectSetRawValueHandle(System.IntPtr,System.IntPtr,System.UInt32,System.UInt32) M: System.Void MojoShader::MOJOSHADER_effectSetRawValueName(System.IntPtr,System.String,System.IntPtr,System.UInt32,System.UInt32) M: System.IntPtr MojoShader::MOJOSHADER_effectGetCurrentTechnique(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_effectSetTechnique(System.IntPtr,System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_effectFindNextValidTechnique(System.IntPtr,System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_glCompileEffect(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glDeleteEffect(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glEffectBegin(System.IntPtr,System.UInt32&,System.Int32,MojoShader/MOJOSHADER_effectStateChanges&) M: System.Void MojoShader::MOJOSHADER_glEffectBeginPass(System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glEffectCommitChanges(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glEffectEndPass(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glEffectEnd(System.IntPtr) M: System.Int32 MojoShader::MOJOSHADER_glAvailableProfiles(MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,System.IntPtr,System.Int32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.IntPtr MojoShader::INTERNAL_glBestProfile(MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_glCreateContext(System.String,MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glMakeContextCurrent(System.IntPtr) M: System.IntPtr MojoShader::INTERNAL_glGetError() M: System.Int32 MojoShader::MOJOSHADER_glMaxUniforms(MojoShader/MOJOSHADER_shaderType) M: System.IntPtr MojoShader::MOJOSHADER_glCompileShader(System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32) M: System.IntPtr MojoShader::MOJOSHADER_glGetShaderParseData(System.IntPtr) M: System.IntPtr MojoShader::MOJOSHADER_glLinkProgram(System.IntPtr,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glBindProgram(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glBindShaders(System.IntPtr,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformF(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformF(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformI(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformI(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformB(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformB(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformF(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformF(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformI(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformI(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformB(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformB(System.UInt32,System.IntPtr,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glSetLegacyBumpMapEnv(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single) M: System.Int32 MojoShader::MOJOSHADER_glGetVertexAttribLocation(MojoShader/MOJOSHADER_usage,System.Int32) M: System.Void MojoShader::MOJOSHADER_glSetVertexAttribute(MojoShader/MOJOSHADER_usage,System.Int32,System.UInt32,MojoShader/MOJOSHADER_attributeType,System.Int32,System.UInt32,System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glSetVertexAttribDivisor(MojoShader/MOJOSHADER_usage,System.Int32,System.UInt32) M: System.Void MojoShader::MOJOSHADER_glProgramReady() M: System.Void MojoShader::MOJOSHADER_glProgramViewportFlip(System.Int32) M: System.Void MojoShader::MOJOSHADER_glDeleteProgram(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glDeleteShader(System.IntPtr) M: System.Void MojoShader::MOJOSHADER_glDestroyContext(System.IntPtr) R: Gendarme.Rules.Naming.DoNotPrefixValuesWithEnumNameRule T: MojoShader/MOJOSHADER_usage T: MojoShader/MOJOSHADER_stencilOp T: MojoShader/MOJOSHADER_blendOp R: Gendarme.Rules.Design.MarkAssemblyWithAssemblyVersionRule A: MojoShader-CS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null R: Gendarme.Rules.Design.MarkAssemblyWithCLSCompliantRule A: MojoShader-CS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null R: Gendarme.Rules.Design.MarkAssemblyWithComVisibleRule A: MojoShader-CS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null R: Gendarme.Rules.Security.NativeFieldsShouldNotBeVisibleRule T: MojoShader/MOJOSHADER_uniform T: MojoShader/MOJOSHADER_sampler T: MojoShader/MOJOSHADER_attribute T: MojoShader/MOJOSHADER_symbolTypeInfo T: MojoShader/MOJOSHADER_symbolStructMember T: MojoShader/MOJOSHADER_symbol T: MojoShader/MOJOSHADER_error T: MojoShader/MOJOSHADER_preshader T: MojoShader/MOJOSHADER_parseData T: MojoShader/MOJOSHADER_effectValue T: MojoShader/MOJOSHADER_effectAnnotation T: MojoShader/MOJOSHADER_effectParam T: MojoShader/MOJOSHADER_effectPass T: MojoShader/MOJOSHADER_effectTechnique T: MojoShader/MOJOSHADER_effectShader T: MojoShader/MOJOSHADER_effectSamplerMap T: MojoShader/MOJOSHADER_effectString T: MojoShader/MOJOSHADER_samplerStateRegister T: MojoShader/MOJOSHADER_effectStateChanges T: MojoShader/MOJOSHADER_effect R: Gendarme.Rules.Naming.UseCorrectCasingRule M: System.IntPtr MojoShader::MOJOSHADER_parseEffect(System.String,System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr) R: Gendarme.Rules.Naming.UseCorrectSuffixRule T: MojoShader/MOJOSHADER_attribute T: MojoShader/MOJOSHADER_vertexBlendFlags R: Gendarme.Rules.Naming.UseSingularNameInEnumsUnlessAreFlagsRule T: MojoShader/MOJOSHADER_symbolClass T: MojoShader/MOJOSHADER_vertexBlendFlags T: MojoShader/MOJOSHADER_debugMonitorTokens T: MojoShader/MOJOSHADER_textureAddress