#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics.PackedVector { public struct HalfSingle : IPackedVector, IEquatable, IPackedVector { #region Public Properties [CLSCompliant(false)] public ushort PackedValue { get { return packedValue; } set { packedValue = value; } } #endregion #region Private Variables private UInt16 packedValue; #endregion #region Public Constructors public HalfSingle(float single) { packedValue = HalfTypeHelper.Convert(single); } #endregion #region Public Methods public float ToSingle() { return HalfTypeHelper.Convert(packedValue); } #endregion #region IPackedVector Methods void IPackedVector.PackFromVector4(Vector4 vector) { packedValue = HalfTypeHelper.Convert(vector.X); } Vector4 IPackedVector.ToVector4() { return new Vector4(ToSingle(), 0f, 0f, 1f); } #endregion #region Public Static Operators and Override Methods public override bool Equals(object obj) { return (obj is HalfSingle) && Equals((HalfSingle) obj); } public bool Equals(HalfSingle other) { return packedValue == other.packedValue; } public override string ToString() { return ToSingle().ToString(); } public override int GetHashCode() { return packedValue.GetHashCode(); } public static bool operator ==(HalfSingle lhs, HalfSingle rhs) { return lhs.packedValue == rhs.packedValue; } public static bool operator !=(HalfSingle lhs, HalfSingle rhs) { return lhs.packedValue != rhs.packedValue; } #endregion } }